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Old 10-16-12, 03:44 PM   #1
Albrecht Von Hesse
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Quote:
Originally Posted by VONHARRIS View Post
I am proud to announce that I did it!

Installed both Hsie V16B1 realism patch AND Stiebler's V16b1 addon and they both work fine.

The whole procedure was done under Win7 Ultimate 64bit , 4 GB RAM with no trouble at all.

I would like to thank both Hsie and Stiebler for their great job!
I, too, would like to thank both Hsie and Stiebler for their great job! It took a little work (and not much of that) to install both, but the results are well worth it!

I did, and do, have two little problems. For some reason the CAM mod kept CTD, so I deactivated that one and undid the manual required changes. No biggie. But the minimum TC mod is kicking my butt. Pressing "Shift+N" does absolutely nothing.

Other than these two minor quirks, these are excellent additions!

~Albrecht von Hesse

edit: OK, I managed to correct the minimum TC problem (most likely a combination of operator error and lack of coffee ). I'm still not sure what's up with the CAM mod, but now I have found two small things regarding the U-boat surrender mod (see below). One is that the new buttons don't seem to fit, and the other is the pop-up message for the "abandon U-boat" choice still says "Report contacts".

Otherwise, these are superb additions to things! Great work!




edit #2: For some reason all my received radio messages are blank.

Last edited by Albrecht Von Hesse; 10-16-12 at 11:43 PM. Reason: updated and corrected; #2 additional info
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Old 10-19-12, 09:09 AM   #2
VONHARRIS
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Originally Posted by Albrecht Von Hesse View Post
edit #2: For some reason all my received radio messages are blank.
Same here but I have noticed this:

If I don't send a message at all , messages come as they should.

When I send one , all received messages after that are blank.
On the other hand , this minor glitch is not going to stop me from using these patches and addons.

I haven't activated the CAM-ship mod at all.
All my icons are OK.
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Old 10-27-12, 11:18 PM   #3
Albrecht Von Hesse
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Originally Posted by VONHARRIS View Post
Same here but I have noticed this:

If I don't send a message at all , messages come as they should.

When I send one , all received messages after that are blank.
On the other hand , this minor glitch is not going to stop me from using these patches and addons.

I haven't activated the CAM-ship mod at all.
All my icons are OK.
I'm not letting it stop me, either, although it's disappointing to stop receiving the immersion messages.

edit: Having said that, here are two examples of what's occurring:



A pop-up window appears, with no information



All (apparently only) immersion messages are blank.

Last edited by Albrecht Von Hesse; 10-27-12 at 11:32 PM.
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Old 10-28-12, 12:02 AM   #4
VONHARRIS
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Quote:
Originally Posted by Albrecht Von Hesse View Post
I'm not letting it stop me, either, although it's disappointing to stop receiving the immersion messages.

edit: Having said that, here are two examples of what's occurring

A pop-up window appears, with no information
All (apparently only) immersion messages are blank.
Exactly , we have the same problem.
Anyway , since everything else runs as it should I have no intention of messing around with my mod soup.
Now it is time to play...

BTW , very nice screen you have for the radio messages.
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Old 10-28-12, 07:37 AM   #5
fitzcarraldo
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Quote:
Originally Posted by VONHARRIS View Post
Exactly , we have the same problem.
Anyway , since everything else runs as it should I have no intention of messing around with my mod soup.
Now it is time to play...

BTW , very nice screen you have for the radio messages.
I haven´t the problem, using as GUI the Magui 3.4 Widescreen version.

Regards.

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Old 10-28-12, 11:18 PM   #6
Albrecht Von Hesse
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Originally Posted by fitzcarraldo View Post
I haven´t the problem, using as GUI the Magui 3.4 Widescreen version.

Regards.

Fitzcarraldo
That's good to know. I just don't recall seeing anything in the documentation stating that a particular GUI was required in order to have radio messages properly display. I'll have to, more carefully, re-read the documentation, as I'm finding out that I do miss seeing the various and sundry radio messages.

edit: I've run across another, additional 'quirk'. I have not activated the "Change Patrol Grid" mod, nor have I made any of the required editing changes necessary should I have done so. Yet, for some reason, after I've finished patrolling my originally-assigned area I start getting pop-up dialog boxes (which have no messages, nor do the accompanying radio messages have anything to them) which are blank (as usual) save for a grid zone displayed at the top (see below image). Lo and behold, if I them check my orders, I now am assigned to that grid location!

I've no idea why this is happening when I've expressly omitted activating the "Change patrol Grid" mod.

Little help, please?


Last edited by Albrecht Von Hesse; 10-28-12 at 11:48 PM. Reason: added aditional 'quirk'
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Old 10-29-12, 12:54 PM   #7
Stiebler
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These are the instructions you need for the 'Change Grid Mod" - taken from the documentation in the patch:

4. In order to introduce the new button, it is necessary to make the following changes:
a) Create a new entry [G3F I210] in your menu_1024_768.ini file, in the radio-man group, as shown below. IMPORTANT-1: if your ‘RO Report’ is not numbered [G3F I209], then the new grid button must be given the next consecutive number to your ‘RO Report’ value. GWX appears to have the same values as those shown below for NYGM.
b) Change the POS value in the existing entry [G3F I215] where shown in RED below.
IMPORTANT-2: It is then necessary to renumber ALL the successive entries for group G3F. You can do this manually, or use a renumbering tool, such as that of H.sie.

[G3F I209]
Name=RO Report
Type=1026;Menu group
ItemID=0x3F290000
ParentID=0x3F0B0000
;;Pos=0,-45,436,560
Pos=0,-45,370,560
Color=0xFFFFFFFF

;; NYGM New grid square button
[G3F I210]
Name=Request_New_grid
Type=1032;Button
ItemID=0x3F290006
ParentID=0x3F290000
;;Pos=251,-494,60,60
Pos=53,-494,60,60
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/layout/orders2.tga
Crop 0=0.4763,0.5,1,1
Mat 1=data/menu/gui/layout/orders2.tga
Crop 1=0.4763,0.5,1,1
Mat 2=data/menu/gui/layout/orders2.tga
Crop 2=0.4763,0.5,1,1
Mat 3=data/menu/gui/layout/orders2.tga
Crop 3=0.4763,0.5,1,1
MatFlags=0x1
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2919

......

[G3F I215] ;; [G3F I214] before renumbering.
Name=Bkgr
Type=1031;Stat bmp array
ItemID=0x3F290001
ParentID=0x3F290000
;;Pos=113,-488,204,72 ;;original
Pos=47,-488,270,72 ;; <----- NEW
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/layout/bkgr.tga
MatFlags=0x1
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

c) Add these new lines to en/de_menu.txt:
NOTE: GWX has already a ‘2919=Radio Message’. Just delete it.

; Request for New Grid, NYGM 3.6A
2919=Request new Orders
2920=Request Denied. You must patrol original grid first!
2921=Request Denied. You have already requested new grid!
2922=Request Denied. Sorry, you have to stay in current grid.
2923=New patrol grid XXXX assigned. Good luck!
2924=Request Denied. Insufficient fuel for new patrol grid.
2925=Request to change grid acknowledged. Wait...

d) Add the following command in the correct position in file commands_en/de.cfg:
;;NYGM 3.6A
[Cmd455]
Name=Request_New_grid
Ctxt=1
MnID=0x3F290006
Key0=0x4d,s,”SHIFT M”

IMPORTANT-3: Check to ensure that there is no other command with value [Cmd455]. If there is, use another UNIQUE command value. (GWX users can use Cmd455.)

************************

Those who are not seeing the Change Grid radio messages have doubtless not entered the new entries correctly to the their en/de_menu.txt file;
OR they have made the changes correctly, but a subsequent mod is over-writing the en/de_menu.txt file.
Alternatively, of course, other necessary files (commands_en/de.cfg and/or menu_1024_768.ini) are being overwritten by mods that you are installing after the Stiebler patch.

Get the basics right before you add further mods to the original, patched SH3.exe file.

Stiebler.
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