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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
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enable the 3 downloaded folders with JSGME ( main mod, then patch, then patch hotifx)
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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#2 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Everything that this mod is supposed to do it does. I just wanted to say that first before I go into this little glitch here.
For some reason on my patrol before the last, the Metox radar detecter was up on the bridge where it is supposed to be, (after I installed it. The last patrol, I couldn't get the thing to come back. So I thought I would let it drop and see if it came back on this patrol, and nothing. I can't get the Metox radar detector to show on the bridge. Does anyone have a problem like this, with the metox. Did it arraive too soon and showed up as a fluke the first time?? Anyway, it says it's onboard when I'm in base and it won't let me uninstall/reinstall, from the upgrade page anyway. Just wondering if anyone can give me a file to check or something. Thanks. D40 ![]()
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Dogfish40 |
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#3 | |
The Old Man
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![]() Quote:
I just recently descovered this myself when adding new mount location C03 for the Snorkel Mount Radar Dectector. Both C01 and C02 that are located on the Conning Tower have AcceptedType set to NULL. So when a device is installed it can go to either location if both exist. This is a stock game bug. I am looking into correcting this issue. I beleive that C01 is for Early versions and C02 is for Later versions of the Radar Warning Receivers. I plan to remove the Snorkel Mounted RWR as a Upgrades Option and if the Snorkel is Equiped, have the RWR installed automatically in mid 1943 time frame or later using the Uboat SNS files. |
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#4 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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I hope that your idea works there. Like I said, if I knew what to put in place of "null", I could try putting the Metox in differant CO_ placements to see if it will come up in the game. And, true, it makes sense that if there are two or more possible locals for the device (any device) it more than likely won't show at all, if I'm reading you right. ![]() I'll check back to see if this will work. Thanks ![]() D40
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Dogfish40 |
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