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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#406 |
Watch
![]() Join Date: May 2010
Location: Italy
Posts: 16
Downloads: 58
Uploads: 0
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I have the 3 files. Core mod, patch 1, patch 1 hotfix.
How to intall them correctly? Do I have to put them one in each own folder and enable all 3 with the mod enabler or I have to overwrite files and enable one folder only? Thank you. |
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#407 |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
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enable the 3 downloaded folders with JSGME ( main mod, then patch, then patch hotifx)
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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#408 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Everything that this mod is supposed to do it does. I just wanted to say that first before I go into this little glitch here.
For some reason on my patrol before the last, the Metox radar detecter was up on the bridge where it is supposed to be, (after I installed it. The last patrol, I couldn't get the thing to come back. So I thought I would let it drop and see if it came back on this patrol, and nothing. I can't get the Metox radar detector to show on the bridge. Does anyone have a problem like this, with the metox. Did it arraive too soon and showed up as a fluke the first time?? Anyway, it says it's onboard when I'm in base and it won't let me uninstall/reinstall, from the upgrade page anyway. Just wondering if anyone can give me a file to check or something. Thanks. D40 ![]()
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Dogfish40 |
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#409 | |
The Old Man
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I just recently descovered this myself when adding new mount location C03 for the Snorkel Mount Radar Dectector. Both C01 and C02 that are located on the Conning Tower have AcceptedType set to NULL. So when a device is installed it can go to either location if both exist. This is a stock game bug. I am looking into correcting this issue. I beleive that C01 is for Early versions and C02 is for Later versions of the Radar Warning Receivers. I plan to remove the Snorkel Mounted RWR as a Upgrades Option and if the Snorkel is Equiped, have the RWR installed automatically in mid 1943 time frame or later using the Uboat SNS files. |
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#410 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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I hope that your idea works there. Like I said, if I knew what to put in place of "null", I could try putting the Metox in differant CO_ placements to see if it will come up in the game. And, true, it makes sense that if there are two or more possible locals for the device (any device) it more than likely won't show at all, if I'm reading you right. ![]() I'll check back to see if this will work. Thanks ![]() D40
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Dogfish40 |
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#411 |
Watch
![]() Join Date: May 2010
Location: Italy
Posts: 16
Downloads: 58
Uploads: 0
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I have few questions about this mod. I'll be short...
I'm using sober's mm more or less and have this mod enabled (core+patch1+hotfix) but without sober's patch to make equip available by realistic date. Don't care about that I want all here and now (renown points permitting). ![]() Question is, it looks like I have available in '39 equipment that is listed as available at later times (which is fine as intended) but also vice versa (more important). The c30 flak for example in the 'storyline' picture is listed in 39 but I don't have it, they're still offering me the twin version in '40. I'm still on the VIIB at the moment tho, they still didn't offered me VIIC/41C new command, don't know if it's sub's dependent. Can't seem to hit a thing anyway if it's flying, ai crew neither so I was looking for a more useful version against unarmed surface targets paired with the deck gun or when the deck gun is out of ammo. From planes I just hide, worked good so far. In '39 I have all torpedoes, but only the first alberich camo, only the metox, no fumo, and some countermeasures mounts, but not all. I'm quite confused in how this mod should work on this front, without sober's patch should be all or nothing at all while instead I get some cool things yes and some cool things no. The snorkel I can't understand why it has to be bought, I have it functional since start without spending points or occuping equip slots. But perhaps TDW's generic patcher or his ui mod+optioneditor affect this, is the one sold more or less functional than the 'stock' one? And more importantly, will I start an armageddon if I try to mount it while I already have it since start? I can't seem to get radar or sonar working either, related crew commands are always greyed out no matter how good I dance while yelling them to use it. Radar antenna it's not even there anymore on the VIIB, searched everywhere with ext camera. Was there on VIIA. How should this cool sweep-sweep/ping-ping stuff work? All the rest seem to work fine, it's super, just these few things I didn't get, perhaps my fault, very likely. Last edited by LoTeK_; 10-22-12 at 03:22 PM. Reason: Added some flax, five tons... |
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#412 | ||||
The Old Man
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The reason I originally enabled all equipment in 1939 was for testing. I am still getting some bug issue's reported. So, until all issue's have been resolved, I will not be enforcing availabilty dates. The Hinged Schnorchel for the Type VII class submarine really is not needed until 1943 but is nice to have available for Spy insertion missions. Some Equipment is limited by Submarine revision or installed Tower. Quote:
We could make it so there is NO Deck Gun or Snorkel installed by default. This would force you to earn Renown before you even have a Deck Gun. Quote:
In SHV, there is no Sonar available for use. Only Hydrophone is available. Even Depth Under Keel should not work. I considered making a Sonar but I am certain many would have tounge lashed me if I did. SONAR was not available until late 1943 and was installed on only a few Type VII Uboats. Maybe even just one (1) Type VII. RADAR: The VIIA/B does not have mount location for Radar. Many historical records dealing with this information were never recovered. As of late, Deep Sea Salvage/Exploration has discovered that many Sunk Uboat had Snorkel's installed but there are no records of a Snorkel ever being installed on these sunk boats they have found. Very scketchy info in this area. Quote:
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#413 | |
Captain
![]() Join Date: Mar 2008
Posts: 547
Downloads: 279
Uploads: 0
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Is this date dependant? Did I edit the file incorrectly? And/or if I did, would somebody be so kind as to copy/paste the correct lines 6929-6950 here for me to copy? |
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#414 |
Captain
![]() Join Date: Mar 2008
Posts: 547
Downloads: 279
Uploads: 0
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NM, script working.
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#415 |
The Old Man
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Glad to hear you were able to work things out because I am currently unable to investigate any SHV issues.
My main computer is packed up and put in storage until my new house is ready this coming July. Currently I am living in my Motorhome traveling around US West Coast visiting friends and family until that time so I can only do SHIII and SHIV for now. My SHV CD's were packed up before I had a chance to install it on this laptop. Regards! TheBeast |
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#416 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#417 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#418 | |
Captain
![]() Join Date: Mar 2008
Posts: 547
Downloads: 279
Uploads: 0
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#419 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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hello,
this mod is compatible with CSP magui? ![]() |
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#420 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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