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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
Admiral
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I made MaxOptics IV just for fun. The views are magnified to give a player a better/closer look at what's seen through the periscope's;TBT/UZO; or binoculars. It's not intended to be authentic (after all, the standard pair of binoculars do not give you two sets of magnification, nor the authentic periscope give you three different magnifications). It's just a fun thing to do. If it helps....GREAT!! The views aren't "scaled" to provide an accurate measurement if you wish to use the scopes telemeter divisions (the hash marks on the periscope/TBT lens) to find range. Those "marks" are accurately portrayed.....the world view behind them is not. You're still left with the stock game inaccuracy of the game world view, and the inaccurate stadimeter calculation of having wrong mast height measurements. Both will throw off a players manual targeting firing solution. Optical Targeting Correction corrects both (and gives larger HUD dials to boot). As long as you use the auto targeting option, you'll be fine. Moving up to the manual targeting option, you'll need to have the views corrected for a more authentic experience.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 10-13-12 at 07:18 AM. |
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#17 |
Watch
![]() Join Date: Sep 2012
Posts: 27
Downloads: 18
Uploads: 0
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I've been using the manual targeting option. I don't like auto targeting. I'm not very good yet. But I'll look for the more realistic optics and see how that goes.
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