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Old 06-05-12, 12:53 AM   #916
THE_MASK
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Quote:
Originally Posted by Rongel View Post
You could try adding Enhanced FunelSmoke1.2_by HanSolo78 to your mod list, smoke never resets with this one!
I know , but this smoke of TDW is the only smoke that blows the correct way from wind and ship . I dont want to use any other smoke .
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Old 07-09-12, 10:41 AM   #917
Sartoris
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Did you guys ever get to the bottom of this? Sober seems to have found a pretty important error.
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Old 07-21-12, 08:06 PM   #918
THE_MASK
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I have tried everything i can to get the ships smoke to stop skipping animations for the last 12 months . I am just about at my wits end . I am starting to crack .

FX_Update_0_0_19_ByTheDarkWraith\data\Library\TDW_ FXU_Zone_Smokes.dat
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Old 07-22-12, 06:11 AM   #919
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Somebody help this man! He's falling apart and I'm starting to get worried about him!

I'm sure TDW's magic fingers will find a way to solve this. The man has practically recoded half of this game by now.
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Old 08-04-12, 02:32 AM   #920
bill clarke
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The DL link doesn't appear to be working, file front keeps crashing on me.

EDIT:
Got it

Last edited by bill clarke; 08-04-12 at 03:48 AM.
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Old 08-16-12, 10:35 AM   #921
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Hi TheDarkWraith!
I really like this mod! I would like in the next version to see a more realistic torpedo trail TI (G7a)! Is this possible? http://www.sukhoi.ru/forum/showthrea...60989&page=102 post 2550 Thank you for your work!
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Old 09-19-12, 04:53 PM   #922
chopra
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really good mod

Hi Kameraten
Hello TDW

Just installed FX Update, and must say this...

This mod is awesome .


When ship burns ..living flames are much better, after that ship sunks and ocean is covered by oil spills.

Two ships go down.

First one..
-no lifeboat
Shipcrew->much of dead crew was floating on the ocean.
Couple of guys still want to live ,and they swimm at the back.

Second:
Two Lifeboats

Thx TDW for this mods
Now game is much better
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Old 09-27-12, 11:46 AM   #923
antho438
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Default Will this work with Dynamic Environment??

Hi, this is my first post. Signed up today. I am just wondering if I will have issues with enabling this mod with the Dynamic Environment Mod?

MAny Thanks
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Old 09-27-12, 11:50 AM   #924
Gerald
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Welcome to SubSim Ant!

Regarding your question, I'm probably not the right person to answer this with certainty, but it may have to do with what other mods you have,( so that there is no conflict) but stay tuned to get help soon.
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Old 09-27-12, 11:52 AM   #925
Targor Avelany
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Quote:
Originally Posted by antho438 View Post
Hi, this is my first post. Signed up today. I am just wondering if I will have issues with enabling this mod with the Dynamic Environment Mod?

MAny Thanks
Ant
yes it will.
I don't think the mods have much incomon files at all..
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Old 09-27-12, 01:22 PM   #926
antho438
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Quote:
Originally Posted by Targor Avelany View Post
yes it will.
I don't think the mods have much incomon files at all..
It will work? Great, I have hit some ships but they are not shooting distress flares. When should the they shoot them?

Thanks for the quick reply

Thanks
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Old 09-27-12, 01:25 PM   #927
Targor Avelany
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Quote:
Originally Posted by antho438 View Post
It will work? Great, I have hit some ships but they are not shooting distress flares. When should the they shoot them?

Thanks for the quick reply

Thanks
Ant
depends on the situation and how fast are they dieing...
Hard to shoot the flare if no survivors left

Also, if the ship is not going down - it wont necessary shoot one.

Though I actually had a ship that shot a flare as soon as it saw me (stormy weather, didn't see the ship till we were bow-to-bow almost). It just gave up... Wish we had a 'capture' option
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Old 09-27-12, 01:35 PM   #928
antho438
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Quote:
Originally Posted by Targor Avelany View Post
depends on the situation and how fast are they dieing...
Hard to shoot the flare if no survivors left

Also, if the ship is not going down - it wont necessary shoot one.

Though I actually had a ship that shot a flare as soon as it saw me (stormy weather, didn't see the ship till we were bow-to-bow almost). It just gave up... Wish we had a 'capture' option
hah, thats true!

That sounds cool... Well, I used the test level that comes with the mod, and they were two battleships, so hitting the first one wouldnt mean they would shot one as another battleship was nearby?

By the way, this site is awesome!
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Old 09-27-12, 01:42 PM   #929
Targor Avelany
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Quote:
Originally Posted by antho438 View Post
hah, thats true!

That sounds cool... Well, I used the test level that comes with the mod, and they were two battleships, so hitting the first one wouldnt mean they would shot one as another battleship was nearby?

By the way, this site is awesome!
more like - hitting one doesn't mean it's gonna sink, lol

And welcome to the community
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Old 09-27-12, 01:47 PM   #930
antho438
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Quote:
Originally Posted by Targor Avelany View Post
more like - hitting one doesn't mean it's gonna sink, lol

And welcome to the community
You said that right, before, I could sink one with one torp! Takes several to sink now! What I couldnt understand was the merchants would take more than the warships :/. Does this mod help with this issue?

Already feel part of it now lol.
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