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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Elite Spam Hunter
Join Date: Dec 2009
Location: Flensburg / Germany
Posts: 1,141
Downloads: 39
Uploads: 0
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It works like a charm. Some FPS dropping in the Shift F2, but nothing serious... |
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#2 |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
Uploads: 0
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I couldn't get this working properly without using the 4gb patch for the sh3.exe.
All I got was static crew men with arms spread out in a black void together with a framerate of approx. 1. (Using ATI 6870 Video Card on 64bit Windows 8) The 4gb patch fixed it despite previously being able to run FM Interiors without patching. Anyway... I noticed this works without FM Interiors but the engine room does not animate. Installing the mod over the top of FM Interiors gives me the new compartments and the animated engines. Where I am struggling is with moving through the ship with a free camera. I usually use Extended FreeCam 1.2 for GWX. However, I have since been using DD_OH_V3.09_20091209162038 which I can only seem to get working by installing as the first mod before FM & CCom_8. Problem is if I then installed Extended FreeCam 1.2 for GWX as my last mod it overwrites the arrow key movements and I can no longer move. Clicking on the floor nolonger works as it did with FM Interiors either since CCoM_8 seems to break that and clicking the floor now just ports me to the engine room. How do I get this mod working with animated engines, the new compartments, open hatch and retain the ability to have a free movement camera? My current mod load out and order is... DD_OH_V3.09_20091209162038 FM_NewInterior_V1.0 CCoM_08.x_Bug_Hecktorpedoraum_V1.0 Extended FreeCam 1.2 for GWX <-- this breaks DD_OH CTRL+H and SHIFT+H And yes I have GWX Gold installed. Please help! |
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#3 | |
Eternal Patrol
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Best of luck ironing out the rest. This is pretty awesome. ![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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all FM animations are working, however, the open conning tower is gone. Some one had added Luca's open conning tower mod to the FM interior, unfortunately this is not present in this release. So the boat is not complete alas, so close. Perhaps this can be fixed
also another glitch just notices, crew is stationed at the diving planes while cruising on the surface, something wrong in the animation Last edited by brett25; 09-27-12 at 09:43 PM. |
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#5 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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SSS
At this forum a strong team!I it will bi sure it it is finished. |
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#6 |
Ace of the Deep
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Hi folks try this,
Install AFTER both FM Interior 1 and CCom Torpedo Room mods in that order: Mediafire download Link: http://www.mediafire.com/download.php?ux8mg5lhms265th Gamefront download link: http://www.gamefront.com/files/22589...r+CCom+Mod.rar Regards Aces My current mods install order: Generic Mod Enabler - v2.6.0.157 [C:\SilentHunterIII\MODS] LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Foam WAC4.1 SubPen_animated_18.02.2010 Pascal_Port_People Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 [Without Red Circle] TeifeMkI(German) Officer symbol Rapt0r's Uniforms V2.0 [Grey] No Medals On Crew [Patch] GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 Kaleun's Cap Materials file for Aces' multi-mod v1.3 Torpedo_HAHD_1024_GWX Aces' Multimod compatability fix release v1.3 public beta Aces'_Multimod_Fix_v1.3_Johann_add-on Aces' Modified Headphones Aces' Radio Room Postcards v2 Aces' Super Turms v6 for GWX MaGui 3.4 Widescreen MaGui v3.4 Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On konrad krumms type 7c b25_ConningTower_Mid Aces' Supplement to V16B1 MaGUI v3.4 Compat add-on Water Drops Blur Effect MaGUI v3.4 Widescreen Compat Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) 3x MG-34 version for GWX Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3 Aces' St Naz testing files Aces' St.Nazaire Super Pens v5.1 GWX Version Mutant 20km Env Mod For GWX3 Helle_Torpedos Aces' Super Turms 6 - GWX Type 9b Tube Doors and Anchor Fix CobaltsVIIC41 Aces' Crew On Deck - Stand alone mod v2 GWX Version including Cobalt Type 7c41 additions CCoM_8.x_Bug_Hecktorpedoraum_V1.0 Aces' Torpedo Rooms Camera Fix for CCom Mod __________________
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() |
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#7 |
Seaman
![]() Join Date: Jul 2009
Location: Cheshire England
Posts: 35
Downloads: 130
Uploads: 0
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Hi Aces
Im afraid this fix is not working for me.. I've noticed from your modes list you have the new torp rooms loaded after conning tower open hatch test fm food. when I have it in this order I cant go into the conning tower hatch closed and camera out of sector warning. do you have this? thanks for trying to fix this, the boat will be perfect after this problem is solved. |
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#8 |
Grey Wolf
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Impressive stuff, nice to see the boat complete, no more closed doors! Would love to have got my own torpedo rooms up and running with sh3, may get back to it one day
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#9 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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#10 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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This is a great mod all we need now is more crew for it. Many Thanks.
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