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Old 09-27-12, 11:24 AM   #1
danasan
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Quote:
Originally Posted by Myxale View Post
Cool stuff!

You gotta hand it to Wurmonkel for being cool and delivering the Completed Interior so casually and without much fanfare!

Talk about style!
Yes, he mentioned it in one single post over there like "...Oh, btw, I completed the interior, get your copy here..."

It works like a charm. Some FPS dropping in the Shift F2, but nothing serious...
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Old 09-27-12, 12:43 PM   #2
cherbert
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I couldn't get this working properly without using the 4gb patch for the sh3.exe.

All I got was static crew men with arms spread out in a black void together with a framerate of approx. 1. (Using ATI 6870 Video Card on 64bit Windows 8)

The 4gb patch fixed it despite previously being able to run FM Interiors without patching.

Anyway...

I noticed this works without FM Interiors but the engine room does not animate. Installing the mod over the top of FM Interiors gives me the new compartments and the animated engines.

Where I am struggling is with moving through the ship with a free camera. I usually use Extended FreeCam 1.2 for GWX. However, I have since been using DD_OH_V3.09_20091209162038 which I can only seem to get working by installing as the first mod before FM & CCom_8.

Problem is if I then installed Extended FreeCam 1.2 for GWX as my last mod it overwrites the arrow key movements and I can no longer move. Clicking on the floor nolonger works as it did with FM Interiors either since CCoM_8 seems to break that and clicking the floor now just ports me to the engine room.

How do I get this mod working with animated engines, the new compartments, open hatch and retain the ability to have a free movement camera?

My current mod load out and order is...

DD_OH_V3.09_20091209162038
FM_NewInterior_V1.0
CCoM_08.x_Bug_Hecktorpedoraum_V1.0
Extended FreeCam 1.2 for GWX <-- this breaks DD_OH CTRL+H and SHIFT+H

And yes I have GWX Gold installed.

Please help!
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Old 09-27-12, 04:51 PM   #3
Sailor Steve
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Quote:
Originally Posted by cherbert View Post
Installing the mod over the top of FM Interiors gives me the new compartments and the animated engines.
That's good to hear!

Best of luck ironing out the rest. This is pretty awesome.
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Old 09-27-12, 09:21 PM   #4
brett25
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all FM animations are working, however, the open conning tower is gone. Some one had added Luca's open conning tower mod to the FM interior, unfortunately this is not present in this release. So the boat is not complete alas, so close. Perhaps this can be fixed

also another glitch just notices, crew is stationed at the diving planes while cruising on the surface, something wrong in the animation

Last edited by brett25; 09-27-12 at 09:43 PM.
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Old 09-27-12, 10:04 PM   #5
Anvar1061
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SSS
At this forum a strong team!I it will bi sure it it is finished.
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Old 11-03-12, 10:07 AM   #6
Aces
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Hi folks try this,

Install AFTER both FM Interior 1 and CCom Torpedo Room mods in that order:

Mediafire download Link:

http://www.mediafire.com/download.php?ux8mg5lhms265th

Gamefront download link:

http://www.gamefront.com/files/22589...r+CCom+Mod.rar


Regards

Aces

My current mods install order:

Generic Mod Enabler - v2.6.0.157
[C:\SilentHunterIII\MODS]

LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Foam
WAC4.1 SubPen_animated_18.02.2010
Pascal_Port_People
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
TeifeMkI(German)
Officer symbol
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Kaleun's Cap
Materials file for Aces' multi-mod v1.3
Torpedo_HAHD_1024_GWX
Aces' Multimod compatability fix release v1.3 public beta
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Modified Headphones
Aces' Radio Room Postcards v2
Aces' Super Turms v6 for GWX
MaGui 3.4
Widescreen MaGui v3.4
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
konrad krumms type 7c
b25_ConningTower_Mid
Aces' Supplement to V16B1 MaGUI v3.4 Compat add-on
Water Drops Blur Effect MaGUI v3.4 Widescreen Compat
Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) 3x MG-34 version for GWX
Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
Aces' St Naz testing files
Aces' St.Nazaire Super Pens v5.1 GWX Version
Mutant 20km Env Mod For GWX3
Helle_Torpedos
Aces' Super Turms 6 - GWX Type 9b Tube Doors and Anchor Fix
CobaltsVIIC41
Aces' Crew On Deck - Stand alone mod v2 GWX Version including Cobalt Type 7c41 additions
CCoM_8.x_Bug_Hecktorpedoraum_V1.0
Aces' Torpedo Rooms Camera Fix for CCom Mod
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Old 11-03-12, 12:24 PM   #7
llamaman
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Hi Aces
Im afraid this fix is not working for me.. I've noticed from your modes list you have the new torp rooms loaded after conning tower open hatch test fm food. when I have it in this order I cant go into the conning tower hatch closed and camera out of sector warning. do you have this?
thanks for trying to fix this, the boat will be perfect after this problem is solved.
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Old 09-28-12, 04:25 AM   #8
flakmonkey
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Impressive stuff, nice to see the boat complete, no more closed doors! Would love to have got my own torpedo rooms up and running with sh3, may get back to it one day
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Old 09-28-12, 06:41 AM   #9
Anvar1061
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Quote:
Originally Posted by flakmonkey View Post
Impressive stuff, nice to see the boat complete, no more closed doors! Would love to have got my own torpedo rooms up and running with sh3, may get back to it one day
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Y-e-es!!!
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Old 09-29-12, 01:39 AM   #10
Rickster1
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This is a great mod all we need now is more crew for it. Many Thanks.
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