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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
The Old Man
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I like everything I am seeing and hearing.
![]() Here is another option to think about as well. ![]() Why create complete new Topedo Select Panel? ![]() Can the Torpedo Select Panel located Top Center be revised? ![]() Using new graphic pieces Gap has produced. ![]() Make it so it displays like it does now but mouse over has panel slide in showing toggle switches. Indicator lamps can also be Torpedo Select buttons. This will help keep Optics clear of extra clutter. Grey = Tube Empty Green = Tube Loaded - Doors closed (Weapons Safe) Red = Tube Loaded - Doors Open ready to fire. (Weapons Hot) Flashing Yellow = active process - Doors Open/Close, Tube Loading. EXAMPLE: Can flash Yellow and Red for flooding tube but indicator lamp stays solid yellow until doors are opened. flash yellow red again and then stay solid red when ready to fire. Flash Yellow and Green for loading Tube until loading is complete then solid green because tube is not flooded and outter doors are closed. Cool lightshow ![]() ![]() Last edited by TheBeast; 09-17-12 at 05:39 PM. |
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