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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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hi Rongel,
any chance of a german version of it ?
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Stormy...... |
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#47 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#48 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Gap and Rongel, Now I understand from you explanations on how moral and fatigue work in SH5.. Just the same tho, you guys are doing a fine job. Keep it up. I'll be installing your mod asap. My thanks to you both.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#49 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() but to Rongel's credit I must say that they are a bit too exaggerated for me to accept them... sure enough, besides loving it I haven't anything to do with this mod! ![]() |
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#50 |
Swabbie
![]() Join Date: Mar 2010
Location: Norway
Posts: 11
Downloads: 31
Uploads: 0
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worked perfect
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#51 |
Gunner
![]() Join Date: Nov 2009
Location: London, United Kingdom
Posts: 94
Downloads: 176
Uploads: 0
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I sunk a Royal Sovereign and a Repulse in Scapa flow, received no morale boost.
Is there anyway of editing a file to reactivate sinking Merchants giving a morale boost as I'll be mostly sinking merchants in my career. Thanks. |
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#52 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() Quote:
If you want back the morale boost by merchants, open the data/scripts/ai/events/gameplay_shipsunk.aix and edit the merchants section. But I took it out for a good reason, the increase was just too much! ![]() |
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#53 |
Gunner
![]() Join Date: Nov 2009
Location: London, United Kingdom
Posts: 94
Downloads: 176
Uploads: 0
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Greatly appreciated Rongel, I was hoping to edit the merchants to give slightly less morale but then again if that was possible you would have done it lol.
I'll give it a try and see how it goes, Thanks again. ![]() Edit: 0.5, sunk 4 - 5 Freighters/Troop Transports which gave me around 15 - 20% morale boost. Perfect for me. ![]() Last edited by Interpol; 10-08-12 at 10:44 PM. |
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#54 |
Ensign
![]() Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
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Hi, Is there any change to DL this mod from other side? GAMEFRONT sux and I can't DL this mod from this side. My country is blocked.
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#55 |
Ensign
![]() Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
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Pls can any one put this mod on other side ??I need this mod to start a new capaign
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#56 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#57 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Hi!
Updated the first page with a new link! Hope it works now! Yes, I am an active member, but currently very very very horribly busy so unfortunately submarine stuff is now at hold... but i'll be back! |
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#58 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#59 |
Navy Seal
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That is a really awesome mod Rongel
![]() I've been using it for a while now, and i just couldn't play SH5 without it, but a question though: On long patrols, morale is down to no points...how does it affect the crew? Meaning slower to dive the sub, or slower to man the DG/Flak? ![]() BTW, on way to patrol area, i've sinked a battleship (more than 30000 t) but i didn't see any morale boost... ![]() |
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#60 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() Quote:
![]() When crews morale is zero, it actually doesn't affect their efficiency, SH 5 has no crew fatigue modelled in it. So all the basic stuff work like before, diving, firing etc. But you can't use any special abilities that require morale points, for example adding more crew to damage control, redlining engines, pre-heating torpedos, special meal etc. So you are in a tight spot, this might be question of life and death! That battleship issue is strange, I think somebody else mentioned it too. Weird thing is that I haven't touched that setting at all, it's still like in stock SH 5. I wonder if it works in stock game. Must remember to test this in historic mission... But please report more issues if you find them, I think there is still room for improvement! |
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