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#1 |
Ace of the Deep
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The periscopes (both obs and attack) used to be overextending (able to rise wwaaaaay too high). This is one of the things that REM's mod was fixing.
I haven't had a chance to check before I posted (still trying to figure out my CTD at approaching Keil fun and I was away entire weekend), but it might have been fixed in one of the mods that I have installed (primarely sober's list). On the rest - after I fully move to the new computer and figure out the above mentioned problem, I'll definately help as much as I can ![]() |
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#2 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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do you mean that persicopes are graphically extending over their housings or rather that they are way to long if compared with historical lenghts? While I haven't ever heard of periscopes protruding from the sub for more than their actual lenght, the latter issue is a known vanilla inaccuracy that was fixed by U-boat historical specifications, back in the days. Though not being sure about it, I think this mod is now included in some of TDW's mods, and it is anyway not compatible with some more recent mods. Another mod dealing with periscope lenghts, as remarked by you, is indeed REM. Why don't you use it? ![]() |
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#3 |
Stowaway
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Check when pasteing in historical numbers that an old problem does not surface.
A Mod for SH3 with Historical numbers caused a 'Snow effect' from some shells and Guns. When a Gun fired at to high of an upward angle? We saw Snow flake type debris falling at times. An angle of 60 or more was found to be the cause. But it was only once in awhile that the situation happened. |
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#4 |
Ace of the deep .
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Can you get rid of the hideous yellow tracer color
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#5 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Thank you for your suggestion, I'll take mental note of it. I know historical data have to be taken warily, and accomodated with some adjustements to fit the limited SH physical engine. ![]() yep, fixing those cartoony yellow trails shouldn't be a big deal. But what color would be more plausible for WWII tracer ammunition? ![]() Okay, just found a and a picture about modern tracers: ![]() What do you think about that colour? Last edited by gap; 09-17-12 at 05:13 PM. |
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#6 |
Ace of the deep .
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I like that color . I could never find where the color comes from . I didnt look too hard though .
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#7 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() I guess we can change similarly any color related to cannon flashes, bullet explosions, etc. ![]() PS: possibly I can create some custom particle and Baza_FX dat files containing the new FX, for avoiding compatibility issues with other mods dealing, like FX Update, with those stock files. I wonder if my new custom files would be loaded in memory though, I have to experiment with it ![]() Last edited by gap; 09-17-12 at 05:52 PM. |
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