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Old 09-17-12, 01:41 PM   #1
Targor Avelany
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Originally Posted by gap View Post


What's exactly the problem with the periscope? Never noticed it
The periscopes (both obs and attack) used to be overextending (able to rise wwaaaaay too high). This is one of the things that REM's mod was fixing.

I haven't had a chance to check before I posted (still trying to figure out my CTD at approaching Keil fun and I was away entire weekend), but it might have been fixed in one of the mods that I have installed (primarely sober's list).

On the rest - after I fully move to the new computer and figure out the above mentioned problem, I'll definately help as much as I can
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Old 09-17-12, 03:31 PM   #2
gap
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Originally Posted by vlad29 View Post
Hi Gap, some info re. Your 1st post
I'm using the mod list which contains NewUI, Harbour addition, OHII, mtns (+fix), and this combination is not compatible by now with such popular mods as AI Sub Crew, Sub Exsaust, Sub Flags (with the first two it is 100% true). Uekel in his "Shleightfehrt'-mod "forced to coexist" AI Sub Crew and "mtns", but his mega-mod is for CSP Magui interface mostly (problem with NewUI) .

So this is just for the info and to prevent You from possible problems in your venture.
Thank you Vlad, I'll dig in those mods, and see why they are not copatible with each other. Anyway I am 99% sure that with some patience they can be merged together

Quote:
Originally Posted by Targor Avelany View Post
The periscopes (both obs and attack) used to be overextending (able to rise wwaaaaay too high). This is one of the things that REM's mod was fixing.

I haven't had a chance to check before I posted (still trying to figure out my CTD at approaching Keil fun and I was away entire weekend), but it might have been fixed in one of the mods that I have installed (primarely sober's list).

On the rest - after I fully move to the new computer and figure out the above mentioned problem, I'll definately help as much as I can
Hi again Targor,

do you mean that persicopes are graphically extending over their housings or rather that they are way to long if compared with historical lenghts?

While I haven't ever heard of periscopes protruding from the sub for more than their actual lenght, the latter issue is a known vanilla inaccuracy that was fixed by U-boat historical specifications, back in the days. Though not being sure about it, I think this mod is now included in some of TDW's mods, and it is anyway not compatible with some more recent mods.

Another mod dealing with periscope lenghts, as remarked by you, is indeed REM. Why don't you use it?
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Old 09-17-12, 04:21 PM   #3
Madox58
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Check when pasteing in historical numbers that an old problem does not surface.

A Mod for SH3 with Historical numbers caused a 'Snow effect' from some shells and Guns.


When a Gun fired at to high of an upward angle?
We saw Snow flake type debris falling at times.
An angle of 60 or more was found to be the cause.

But it was only once in awhile that the situation happened.
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Old 09-17-12, 04:25 PM   #4
THE_MASK
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Can you get rid of the hideous yellow tracer color
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Old 09-17-12, 04:57 PM   #5
gap
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Originally Posted by privateer View Post
Check when pasteing in historical numbers that an old problem does not surface.

A Mod for SH3 with Historical numbers caused a 'Snow effect' from some shells and Guns.


When a Gun fired at to high of an upward angle?
We saw Snow flake type debris falling at times.
An angle of 60 or more was found to be the cause.

But it was only once in awhile that the situation happened.
Hi privateer, nice to hear from you again!

Thank you for your suggestion, I'll take mental note of it. I know historical data have to be taken warily, and accomodated with some adjustements to fit the limited SH physical engine.

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Originally Posted by sober View Post
Can you get rid of the hideous yellow tracer color
yep, fixing those cartoony yellow trails shouldn't be a big deal. But what color would be more plausible for WWII tracer ammunition?

Okay, just found a and a picture about modern tracers:



What do you think about that colour?

Last edited by gap; 09-17-12 at 05:13 PM.
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Old 09-17-12, 05:31 PM   #6
THE_MASK
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I like that color . I could never find where the color comes from . I didnt look too hard though .
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Old 09-17-12, 05:39 PM   #7
gap
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Originally Posted by sober View Post
I like that color . I could never find where the color comes from . I didnt look too hard though .
I think I've just found where those colors reside. Look in particles.dat for Shell_trace_Fast and Bullet_trace_Fast fast particle generators, under BitmapParticles => Color

I guess we can change similarly any color related to cannon flashes, bullet explosions, etc.

PS: possibly I can create some custom particle and Baza_FX dat files containing the new FX, for avoiding compatibility issues with other mods dealing, like FX Update, with those stock files. I wonder if my new custom files would be loaded in memory though, I have to experiment with it

Last edited by gap; 09-17-12 at 05:52 PM.
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