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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1456 |
Torpedoman
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Hi all!!!
This is the link for Real Fog by W_Clear https://rapidshare.com/files/1617451576/Real%20Fog.rar or http://www.gamefront.com/files/22267083/Real_Fog_rar Torpedo P.S. Now I hope these links work. Sorry volodya61 Last edited by Torpedo; 09-16-12 at 02:01 PM. |
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#1457 |
Ocean Warrior
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File not found
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1458 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
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#1459 |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1460 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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@ Torpedo - Thanks for your assistance
If GameFront and other DL services say 'File not found' or the like -
IF you have ad block or something like it running > disable it at these sites or the file sometimes won't show up. Most of them work like this. Volodya - Kak dela u tebja? |
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#1461 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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Hello Silent Steel
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What we do in life echoes in Eternity |
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#1462 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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![]() I'm back. Well, I'm a big fan of the Dynamic Environment for its overall realistic graphics. The 'clear' water of the Real Environmental Mod of Water Clear I find too transparent, not as good as the Dynamic Environment, reminds a bit of the 'OH II' 'Shallow Water", which I don't like at all. The fog mod, was testing it when i got your message above, and I must say it's impressive. All the different types of fog are just wonderful so what to do... ![]() I'll give it a shot and see if it possibly works if I activate Dynamic Environment first and the Fog Mod after. Checked which files in the two mods are the same ones and I find it worth giving it a try. Cheers Last edited by Silent Steel; 09-17-12 at 09:41 AM. |
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#1463 |
Stowaway
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The color of the original (stock) of the water I really like it! Why not have a separate fashion "little (real) of the sun and stars," fashion "sunrises and sunsets?"
![]() Night water, cannot be brighter than the sky! ![]() ![]() Real photograph of the sea at night on a full moon night! ![]() Full moon in SH5! Sh5 Enviroment mod http://www.subsim.com/radioroom/showthread.php?t=165714 Last edited by Captain73; 09-18-12 at 04:31 AM. |
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#1464 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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![]() Quote:
![]() ![]() Real Environmental ![]() Dynamic Environmental ![]()
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What we do in life echoes in Eternity |
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#1465 |
Watch
![]() Join Date: Oct 2009
Posts: 19
Downloads: 68
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This is probably pretty basic but is this supposed to look like this? I am guessing something has messed with the real environment 3 mod. I have only just started modding SH5 as you can probably guess, mod soup at bottom of post. When clouds block partially block the sun I stil get very bright rays coming past the clouds.
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Generic Mod Enabler - v2.6.0.157 [D:\Silent Hunter 5\MODS] Accurate German Flags RemoveLogoIntroTheDarkWraith DBM Background Video sobers green spinning thing SH5 NDB,NDH OM#1 - No Dialog Indicator Real Environment - Revision_3 sobers base sky mechanics V1 Capthelms Audio+SV Touch Ups sobers better terrain v3 SH5 Small_trees_SH5_V1 sobers see thru wake fix Window_Lights_Redone_V1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Pascal-sh5-Crew-Uniforms SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (german version) Equipment_Upgrades_Fix_v1_4_byTheBeast #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Eqp_Upgrades_fix_v1.4 dates by sober Patch V2 SH5 Longer Repairs v.1 AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha Manos Scopes-patch for 16x9 IRAI_0_0_37_ByTheDarkWraith TDW_No_Hydrophone_On_Surface_1_1_0 TDW_Ship_Inertia_1_1_0 Cerberus62 Corrected Depth Charge Projector 1.0 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith 3D_Deck_Splash_FX_v1_0_0_byTheBeast 3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast Sub_Bubbles_v0_0_3_ byTheBeast OPEN HORIZONS II_full v2 Reworked Morale and Abilities v.1.1 sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke IO_StrategicMap_4_7_for_TDWv710 OH II Minefield map Grossdeutscher Rundfunk sobers NO water drops V1 smaller flags for Warships 1_0b sobers Lights Cfg V4 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 sobers rusty deck pack SH5 sobers hud sounds V1 SH5 sobers no footstep sound mod sobers DOF V2 SH5 EQuaTool 01.01 by AvM - Large Style Shadow Improvement ModLR sobers bad weather deck gun V1 SH5 TDW_GenericPatcher_v_1_0_74_0 |
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#1466 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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sobers base sky mechanics sobers Lights Cfg sobers DOF In other words: ask sober about compatibility issues with the above mentioned mods. ![]() P.S, not related with your current issue: I noticed that you have enabled Equipment_Upgrades_Fix_v1_4_byTheBeast and Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix. Shouldn't you enable EUF Patch 1 between them ![]() |
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#1467 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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Regarding what I said about the 'Dynamic Environmental SH5 Shallow Waters V2.1' mod (I referred to another mod and I'm sorry for any confusion) I meant what I said.
![]() Water in a harbour in the 30's/40's I think could not have been that transparent. I simply don't believe it. In that mod the water looks like what I've seen in the Caribbeans at some lovely, sunny beach. Not in a harbour with water polluted with oil and much, much more. Or were those ships environment friendly? Don't think so. ![]() The sub looks like it's flying/levitating. The shadow of the sub shouldn't be visible. Last edited by Silent Steel; 09-18-12 at 01:28 AM. |
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#1468 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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In 30s/ 40s and Now
I think that usually the waters are very dark by the acumulation of mud, sediments, coal and other contamination. ![]() ![]() ![]() ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#1469 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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#1470 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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As far as I know, this factor is mainly controlled by game shaders.
A while ago TheDarkWraith introduced some changes to waterPS.fx, for addressing the issue of dat unit's keels not showing underwater. His work was released with Dynamic Environment v2.1, under the name of 'Dynamic Environment Shallow Waters'. One side effect of this submod of DynEnv was that it was making the seabottom (and rocks, seaweed, dived submarines, etc) visible through water, especially at shallow depths, hence the name chosen by stoianm. At a later stage, Pintea suggested some changes to another shader, namely TerrainSurfacePS.fx, for partially obviating the above mentioned flaw. These modifications were released as 'Dynamic Environment Shallow Waters Patch'. The final result was a semi-transparent effect that is nice around mediterranean and tropical shores, but quite unrealistic when applied to harbour's waters. Too bad, shaders are applied globally, and as far as I know there is no way to limit their effect to certain areas. Parameters that, sure enough, can be set separately for each zone defined in ClimatZones.tga, are the ones found in EnvColors_*.cfg files. They include UnderwaterUpAlpha and UnderwaterDownAlpha, setting uderwater water transparecy, and a bunch of parameter dealing with sea (underwater and surface) colors. By making the appropriate changes to the zones around SH5 main harbours in the above mentioned ClimatZones.tga, one can make those areas to feature a darker, greenish (but not lesser transparent) sea surface. ![]() |
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