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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#436 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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![]() The only thing wich annoys me is the fact that i have to enter the station twice the attackscope e.g. to finally initialize the script that everything is working fine....has anyone an idea why this is? maygbe there are still to many trees in the forest that i can't see the problem ![]() Another Questions...does anybody know behind wich ability the order man the deckgun and man the aa gun is hidden? Best Regards DrJones ![]() Last edited by DrJones; 09-14-12 at 05:44 AM. |
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#437 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Klasse!!!!!
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#438 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Jetzt ein Bisschen verbessert, denke Ich.
Verschärft und mit 5 Rohren, Ziffern und Schild mehr gerade und zentrierte. Sollte das Kabel vielleicht verschiebt werden? |
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#439 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Mir gefällt es sehr Silent Steel. Wirklich gute Arbeit. Könntest du jedoch bitte Rohr V in die Mitte verschieben? Ich glaube, es würde besser aussehen. Nur meine Ansicht.
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U-552 Tiger IDF |
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#440 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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![]() Quote:
i think it might be a little darker it's a little bit to shiny belonging to our interface. @silent and @gap i like to ask you both to get your hands on this...how should be the lights...different color or one color. in wich state should they blink... I think you are the best for it... @thebeast: how should a toggle swith look for that and where should we place it..once you had an idea for that... Best Regards DrJones ![]() |
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#441 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Hey Mates,
by the way i am just thinking about the Maps in game...i think about 3 states with different map options shown....you know the pacman the point 1 2 3 aso. I think it should be possible to switch between ligth, medium and hard options for the Maps. What do you think about that and in wich state has wich map option to be shown... best Regards DrJones |
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#442 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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The Cable is in the correct Position....i think Regards DrJones |
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#443 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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![]() Quote:
http://www.uboat.net/media/maps/files/map1rv.jpg
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U-552 Tiger IDF |
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#444 |
Stowaway
Posts: n/a
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#445 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
![]() As you can see, I've placed a blank light in the empty space on the bottom left corner of the panel, and I've moved the wiring socket on its bottom, so to fill the workspace of a 512x512 texture. Indeed, we can move/remove both the blank light and the socket at wish. ![]() Quote:
flooding in progress => yellow blinking light tube flooded => yellow light tube open (and ready for launch)=> green light (blinking shortly after the order to open door is given) tube empty => red light tube loading => red blinking light tube loaded, unflooded and closed => no light what do you think? Quote:
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#446 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() Of course I don't mind, why should I? Modding shouldn't be any competition, just cooperation to find the best possible solution. I like your T-Lampentafel very much, looks photo realistic. But, the numbers need to be straightened. As for colors and blinking lights I think this is something to discuss but your idea is very interesting. Do you think It can be found out somewhere what it actually looked like in real life? Could it be there was just one light - white or something? Or is this discussion on various colors just something we need to apply just make it working in SH 5? ![]() Cheers |
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#447 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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![]() Very Cool thing...now the question is...where to place this....that's also mean, that we can banish the tubesselection in the top of the masks for uzo, attack scope and obs scope.... that cleans up the screen much more and lets the user decide what he will have in the screen as an slide in Element The Questions is now that we need an additional panel to give the orders to flood and to topen the tubes.... althoug we can use the actual one i build up for that... Best Regards DrJones ![]() |
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#448 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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#449 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Has anybody tested if the campaign messages are working???
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#450 |
Stowaway
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