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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Stowaway
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![]() ![]() Here is the reward! The cross will be later!!! ![]() |
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#32 |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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Oh, easy easy, It's very easy for me! I love doing it, so
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#33 | |
Swabbie
![]() Join Date: Nov 2007
Posts: 11
Downloads: 7
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#34 |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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You know, I do my homework, and then I make my mod. "Responsibilities first, then pleasure."
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#35 |
Ace of the Deep
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#36 | |
Planesman
![]() Join Date: Sep 2007
Posts: 192
Downloads: 35
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Congrats. You are breaking out of the system and educating yourself. U rock ![]() |
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#37 |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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#38 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
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![]() ![]() silentmichal I think it should be a selectable category in the next Best of subsim election for the youngest modder or something like the "Newcomer" of the year. ![]() Anyway, Great work mate ![]()
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#39 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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I agree with that 100%.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#40 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
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i also agree with this. Something like that must be supported from all of us.... Best Regards DrJones ![]() |
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#41 |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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Hi!
![]() In addition to this modification, I too tried to import FlakMonkey's interior (fore quaters) to SH5. Everythink was OK, but: I know, GR2 E/E/V can import *.obj files ![]() Last edited by silentmichal; 09-15-12 at 03:15 AM. |
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#42 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Hi
![]() What have you for 3D moddeling : 3DsMax or Wings3D ![]() For add materials you need to make : -Add the textures (textures menu) -Create the materials (materials menu:No Maps with texture) for each use: Diffuse,self-Illumination(AO/shadow), bump can not be created... -Create the "Texture Menu" (No texture with Maps) add the diffuse and self illumination you have created - After that get a little more complicated : - If your mesh have only one subset get in meshes menu ->add material binding-> add your new material-> go on subset and assign the new-> go on mesh and remove the old -If you mesh have more subsets you need to respect the order of the subsets (subset1->mat1-subset2->mat2 etc...) - We can't add new meshes ![]() ![]() (but,only one by one,other that make an error when importing...) Voila...
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#43 |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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Thank you!!!! So, I'll import FlakMonkey's interior to SH5
![]() EDIT For 3D modelling I'm using 3dsMAX Autodesk 2013. Last edited by silentmichal; 09-15-12 at 04:32 AM. |
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#44 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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I wish you a lot of courage
![]() ![]() Pay attention to the "Normals" ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#45 | ||
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Yes, I know, it's awful lot of work, but I like doing it! I'll try.
PS. I don't unsersteand this in 100%: Quote:
And what does it means: Quote:
Salute, Micha³ ![]() |
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Tags |
animations, crew, mod |
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