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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
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and remove the Magnum Opus mod completely.
The mod is obsolete and most likely causing at least some problems. As TDW said in the thread on MO - there are too much other, bigger fish to fry at the moment. And I agree - Megamod is possiblee only on older, balanced versions. We just getting our teeth into SH5, so everything is very fresh :P The FX_Update and TheBeast's Ugrades need to be in a different order slightly. Equipment_Upgrades_Fix_v1_4_byTheBeast #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix FX_Update_0_0_19_ByTheDarkWraith - this is much better order. Equip_Upgrades_Fix_1_4_AFFOE_151 the above highlighted mod is not needed at all (I think). Don't remember why, or what is it for, but I don't think it's compatible with TDW's UI (I MIGHT BE WRONG, SO CHECK AND READ THEBEAST"S DOCUMENTS - sorry, not at home, can't check myself) |
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#3 |
Watch
![]() Join Date: Sep 2012
Posts: 26
Downloads: 67
Uploads: 4
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I deinstalled Equipment Upgrades, i thought it was realistic, but having the last decoy technology in 1939 it's kinda cheat for me.
Now I changed my Modlist and I am experiencing problems with Open Horizons 2. Here is the new thread, i would be very greatful if you have some hints to give me... http://www.subsim.com/radioroom/showthread.php?t=198433 |
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#4 | ||
Ace of the Deep
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#5 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Tags |
irai, sh5 |
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