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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
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#2 |
Watch
![]() Join Date: Sep 2012
Posts: 16
Downloads: 39
Uploads: 0
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nothing seems to be helping still have the sam e problems other that that everything is ok with the mods that im using
Accurate German Flags RemoveLogoIntroTheDarkWraith sobers green spinning thing SH5 NDB,NDH OM#1 - No Dialog Indicator Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1 sobers best ever fog V4 SH5 North Atlantic Green 1.1 Small_trees_SH5_V1 sobers see thru wake fix sobers_realistic_underwater_FX2 sobers 3D deck spray mod V7 Window_Lights_Redone_V1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Pascal-sh5-Crew-Uniforms. 12.2011 FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 IRAI_0_0_30_No_hydrophone_on_surface NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_9_0_Real_Navigation KZS Hull wetness revised_by_TheDarkWraith Manos Scopes-patch for 8x5 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Cerebus corectedt depth charge projektor 1.0 Critical hits 1.1 Torpedos Morale mod Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix |
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#3 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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See comments below
Quote:
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#4 |
Watch
![]() Join Date: Sep 2012
Posts: 16
Downloads: 39
Uploads: 0
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Thanks for the info mate.Ahm ... The last 3 mods were copy past error i didnt duplicate them.My bad on fast posting.Today I tryed different Dynamic Environment SH5...to see what i like the most and I think im going to switch to light.
Dynamic Environment SH5 Basemod (light) V2.1 Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1 I also tested with Brighter nights in between this 2 but didnt see any difference.? |
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#5 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#6 |
Watch
![]() Join Date: Sep 2012
Posts: 16
Downloads: 39
Uploads: 0
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How do i do that?
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#7 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Easy though tedious task to do, but a bit trickier to explain.
You should open any single EnvColors_*.cfg file in data/Env folder of the brighter nights submod and compare it with the corresponding files in the base mod, in order to see wich settings of the base mod are modified in brighter nights. You could do it manually in notepad, but since there are hundred of entries in those files, I suggest you to use winmerge for making this task a lot easier. After doing it, you should open the cfg files coming with the skycolor hotfix and merge in it the modified settings from brighter nights, replacing the relevant settings. Once more, winmerge is your friend. Once finished, you can enable the modified Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1 after the basemod, and you won't need anymore to enable brighter nights ![]() |
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