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Old 09-08-12, 12:55 PM   #9301
Dogfish40
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Quote:
Originally Posted by TheDarkWraith View Post
Because of all the new things I want it fully tested before releasing it. I just fixed the bugs reported so far (by TheBeast and the one that threw a python error when your depth exceeded 100m): http://www.mediafire.com/?zpklptx6k984cq6
Thanks TDW.
Looking forward to seeing it. I was using the test version and had no difficulties with it (if that helps).
I am still working out my CTD probs with the Sep Engine control anyway. I will probably reinstall the SH5.exe as it is the likely cuprit, it might have been corrupted at some point since the 1.0.65 patcher.
OK.
Thanks again

EDIT: UPDATE/ CTD problem when changing speeds fixed by reinstall of SH5.exe
All new features working fine although I am still playing rough with it. Decks awash button works good, although I may have to change the depth to 8m as for some reason when ever I give a depth command the boat always is one meter shallow for some reason. I believe it must be a mod soup issue because it happens after reinstalling the game. I am really happy with the way this is turning out, just amazing.
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Last edited by Dogfish40; 09-11-12 at 09:01 AM.
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Old 09-10-12, 05:01 PM   #9302
nunomsmp
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Hey there.

As new player, i had some problems hiting enemy ships using manual TDC. After watching a couple of tutorial videos, several times, i am pretty sure that i am doing everything as i should.
So, why i miss so much? (mostely over 2,5km) i like to snipe and also usefull for convoys i think.

Well i think i found the problem or part of it.

Thereīs a deviation between Ordered course, Real heading/course and the Overlay Bearing rose.
How did i get to this? because i never get a 90 degree interception course mixing the Tool Helper rose with the Overlay Bearing rose.
As you can see in the pics, i ordered a 000 course, the overlay show that iīm on a 001,5 course (sometimes 002) and the real course is about 001.
I dont know what TDC uses to calculate the torpedo trajectory but i do beleave that something isnīt working well since i rarely miss at close range.
Iīm not worried about the overlay, (itīs an optional tool) the big problem here is that the real course doesnīt match.

Also something else came to my mind. Is it possible the error to be in the Voice/message from the navigator leading me to ajust to a wrong course?




After 10Kms i have a 100mts deviation.




Note: Passing the mouse over the heading compass it shows a 001 course. Order was 000.

Is there anything i can do to fix this deviation? I tryed another mods and they are pretty accurate. I wish this one to be the same cuz it is a great mod and a great job done.

P.S. can i move the crew bar a bit to the right so that i can access the toggle botton in the heading panel? Iīm runing in a max monitor resolution of 1440*900. also tryed to change resolution in the options menu but nothing happened

Thank you.
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Old 09-10-12, 06:45 PM   #9303
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Well, I donīt know if this helps with my last post but using the automatic heading tool (or whatever the name of that blue arrow) the result is the same.

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Old 09-10-12, 06:54 PM   #9304
Targor Avelany
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Quote:
Originally Posted by nunomsmp View Post
Well, I donīt know if this helps with my last post but using the automatic heading tool (or whatever the name of that blue arrow) the result is the same.
I believe it's a stock game bug/feature (in this case?) that haven't been fixed anywhere, I think.
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Old 09-10-12, 07:01 PM   #9305
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Quote:
Originally Posted by nunomsmp View Post
Well, I donīt know if this helps with my last post but using the automatic heading tool (or whatever the name of that blue arrow) the result is the same.
If you turn to STBD to obtain heading, is the deviation 1.5 degree?
If you turn to PORT to obtain heading, is the deviation -1.5 degree?

There will almost always be some deviation between Plotted Course and Actual Course.
To obtain better accuracy use actual rudder control and Bearing Overlay.

To check Bearing Overlay Accuracy. Set Torpedo Dials to Zero (0) and look where Topedo Solution line is.

Also, some Bearing Overlay's have a built in deviation either on purpose or by accident.
The overlay is normally a 1024x1024 texture and line width is normally 1-3 pixels. This can result in approximately 1 degree deviation.
Line width should be 2 pixels so 1 pixel width of line is on each side of center line mark, or Texture size can be adjusted to 1025x1025 before creating bearing overlay.
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Old 09-10-12, 09:05 PM   #9306
nunomsmp
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Quote:
If you turn to STBD to obtain heading, is the deviation 1.5 degree?
If you turn to PORT to obtain heading, is the deviation -1.5 degree?
I just click over the 000 dash in compass to set course. The navigator says that especific course. But as shown, there is a deviation of 1 degree and always to positive values.
I went back to default game instalation just to check out if it could be a mod issue but it happens also in default game. As Tragor said, "it may be a stock game bug".
Well, maybe some one can fix it? (or cant it be fixed?)
If you pros never noticed this thats because it is irrelevant and i am just adicted to my GPS.

Quote:
Also, some Bearing Overlay's have a built in deviation either on purpose or by accident.
The overlay is normally a 1024x1024 texture and line width is normally 1-3 pixels. This can result in approximately 1 degree deviation.
Line width should be 2 pixels so 1 pixel width of line is on each side of center line mark, or Texture size can be adjusted to 1025x1025 before creating bearing overlay.
I thought that could be something like that with the overlay.
Like i said, thatīs not what i am worried about since i only use it to preview my attack then i use only tools an the enemy bearing sound guy.
My point is, i canīt trust the instruments to calculate my attack and the u-boat positioning with precision. But thatīs ok, iīll try closer attacks or something else.

Thank you for the help
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Old 09-10-12, 11:27 PM   #9307
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Quote:
Originally Posted by nunomsmp View Post
I just click over the 000 dash in compass to set course. The navigator says that especific course. But as shown, there is a deviation of 1 degree and always to positive values.
I went back to default game instalation just to check out if it could be a mod issue but it happens also in default game. As Tragor said, "it may be a stock game bug".
Well, maybe some one can fix it? (or cant it be fixed?)
If you pros never noticed this thats because it is irrelevant and i am just adicted to my GPS.

I thought that could be something like that with the overlay.
Like i said, thatīs not what i am worried about since i only use it to preview my attack then i use only tools an the enemy bearing sound guy.
My point is, i canīt trust the instruments to calculate my attack and the u-boat positioning with precision. But thatīs ok, iīll try closer attacks or something else.

Thank you for the help
Another thing to remember when using Hydrophone to obtain bearing to target.
The majority of sound is coming from aft half of target so you need to increase your lead on target a bit dpending on range to target so you are aiming at ship center.
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Old 09-11-12, 11:34 AM   #9308
Targor Avelany
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Quote:
Originally Posted by nunomsmp View Post
Well, maybe some one can fix it? (or cant it be fixed?)
If you pros never noticed this thats because it is irrelevant and i am just adicted to my GPS.
I think all the people who play SH5 notice this bug. It's just so minor comparing to everything else it does not matter.

you, for example, can just give a direction with 1 degree difference to obtain the one you actually want.

And, considering, I'm using Real Navigation - the deviation from the course seems natural to me anyhow.
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Old 09-11-12, 07:09 PM   #9309
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I have had enough of the sub on rails . Looking at submarine sim file\ unit_submarine\obj_Hydro\Surfaced\Drag\UD (The units up down drag coeficient) . Thinking maybe a minus value ? I dont want to go over old ground . Any thoughts . I think i will start with -0.15

Last edited by THE_MASK; 09-11-12 at 07:31 PM.
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Old 09-11-12, 07:56 PM   #9310
volodya61
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Hi Sober!
Try to use Stoianm pitch&roll V1
With these sim-files sub is not on the rails
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Old 09-12-12, 02:02 PM   #9311
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Default Problem with Categorization-tree in the AutoScript-Function

Hi TDW,

I think, there is a bug in building the categorization-tree of the autoscripts.

If You build a structure like:

Cat 1 - SubCat 1
Cat 1 - SubCat 2

Cat 2 - SubCat 3
Cat 2 - SubCat 4

all entries are in the right place in the autoscript-menu.

Now, I change one entry and the tree will be mixed:

Cat 1 - SubCat 1
Cat 1 - SubCat 2

Cat 2 - SubCat 2
Cat 2 - SubCat 4

So the red SubCat 2 moves into Cat 1 with the correct scriptname.
SubCat 2 will also be displayed within Cat 2, but the scriptname-field is empty.

This will happen each time You are naming SubCats in different MainCats with the same name.

If needed, there is a test sha-file for Your testing:
http://www.mediafire.com/?qrodx8ozkacmlko

Cheers,
Paco.
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Old 09-12-12, 08:34 PM   #9312
ryokox3
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Having some issues with the ui. I do not have the tdc controls on any scopes. I kept the default settings that appear to have them enabled in the python file. Also I do not have the crew icons. Tried looking for the .tdw config file I saw refrenced in another post that needed to be deleted to reset the ui positions but could not find it. I installed with jsgme. Other mods installed with jsgme do work.

Any advice on what I'm doing wrong?

edit: here is my mod list and load order incase it helps. I'm using the sh5 improved ui.

Accurate German Flags
sobers green spinning thing SH5
No Damn Bubbles, No Damn Halo Mod
Dynamic Environment SH5-V2.1
Dynamic Environment SH5 Basemod (normal ) V2.1
stoianm colored exterior mod v2
sobers best ever fog V14 SH5
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
MightyFine Crew Mod 1.2.1 Stock w beards
More_crew_commands_dialog_v1.04
MFCM 1.2.1 OPTIONAL crash_dive workaround
Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_ERM_Reaper7_NightVision
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_37_ByTheDarkWraith
OPEN HORIZONS II_full v2
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
MoraleMod
sobers rusty deck pack SH5
MightyFine Less Annoying Footsteps 1.0
Speech fixes and additions (english version)
BRF 1.3 full
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Old 09-12-12, 09:02 PM   #9313
THE_MASK
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Are you patched to 1.2 ?
Get rid of the morale mod , its obsolete with patch 1.2 .
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Old 09-12-12, 09:47 PM   #9314
ryokox3
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Thanks Sober, yes I'm at 1.2 but I did not know moralle was fixed. I'll take that one off.

Kind regards,
Ry
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Old 09-13-12, 02:06 AM   #9315
Silent Steel
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Default @ Ryokox3

Try this order;

sobers green spinning thing SH5
No Damn Bubbles, No Damn Halo Mod
stoianm colored exterior mod v2 << Disable this, don't needed together with Dynamic Environment
MightyFine Crew Mod 1.2.1 Stock w beards << Move it here

MCCD_1.04_MFCM_1.2.1_compatible << Change to this one

More_crew_commands_dialog_v1.04 << Disable this one

MFCM 1.2.1 OPTIONAL crash_dive workaround
Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_ERM_Reaper7_NightVision
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_37_ByTheDarkWraith
SteelViking's Interior Mod V1.2 << Move it here
SteelViking's Interior Mod V1.2.2 Patch << Move it here

Dynamic Environment SH5-V2.1 << Move it here
Dynamic Environment SH5 Basemod (normal ) V2.1 << Move it here

OPEN HORIZONS II_full v2
sobers best ever fog V14 SH5 << Move it here
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
MoraleMod << Disable this one
sobers rusty deck pack SH5
MightyFine Less Annoying Footsteps 1.0
Speech fixes and additions (english version)
Accurate German Flags << Move it here
BRF 1.3 full << I suggest you replace this one with;
Stoianm pitch&roll for SH5 V1


Last edited by Silent Steel; 09-13-12 at 10:03 AM.
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