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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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That's not a bug as far as I see it.
A learning experence, Yes. A bug, No. |
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#2 |
Loader
![]() Join Date: Jul 2012
Location: Ireland
Posts: 86
Downloads: 15
Uploads: 0
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not a bug? 4 men killed themselves by slipping on a damaged deck. It's the only plausible thing i could think happened
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#3 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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As co, you put men in jeopardy by placing them in an area not safe to occupy.
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#4 |
Chief
![]() Join Date: Feb 2011
Location: In the past...
Posts: 321
Downloads: 89
Uploads: 1
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Sending 4 men to a needless death? That's cold, bro
![]() But really, I will keep an eye out for this. My solution is not taking damage, and it's worked so far... (now that I've cursed myself...) Dive early, Dive often. It's in the CO's handbook.
__________________
God is a comedian playing to an audience too afraid to laugh. -Voltaire |
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#5 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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weird i cant recreate it. let me make sure i understand it
damage to your deck ( for sake of sanity each part of my deck was damaged bridge deck casing and flack) was there one specific part damaged or what? |
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#6 |
Loader
![]() Join Date: Jul 2012
Location: Ireland
Posts: 86
Downloads: 15
Uploads: 0
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both periscopes destroyed along with both flak guns, radio antenna was heavily damaged along with deck gun but not destroyed(was in a VIIB in early 1940). i saved the game with everyone alive and came back and they died and were moved to damage control and 4 fresh seamen took their place on the bridge. i dont hear the men down on the deck call but i see it in the text box. no ships within sight and away from land as well
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