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#1951 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
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Trevally,
Thanks again for your hard work in making SH5 fun. The update log under documentation folder did not include OH II version 2.0 changes. Code:
Update 05/08/12 OHII v2.0 Added Barrage Balloons to harbours Added Whales by Ref/Bigboywooly and upgraded/imported with new look and sounds by Gap All campaign objectives remade to remove focus on tonnage - now focus is on patrols Fixed issue with base for campaign TP Fixed mod to work with TheBeasts equipment mod Added new boat type IX (stats only) for use in Monsun Gruppe by FromHell Made more use of the linked campaign objectives - No more long waits to next objective Made the Bay of Biscay hell from 43 Added lots more air all over from 43 Added speed fix by Uekel Added block ships to ScapaFlow (type 1+2) Added actual convoy info to radio messages Lots of other small bits and bobs OPEN HORIZONS II_full v2 OH II Minefield map for TDWs Ui OPEN HORIZONS II v2 - TDW_Mines_Subnets_Detectable_in_hydro Here are the most important changes that I see comparing SH5 1.2 : Code:
Type of 102 defined for SSUndine(200) error. I am only up to playing Mare Nostrum so I have no idea if it is affecting others from playing SH5. Since the SSUndine version from OHII overrides the stock version maybe it should be corrected in the following files. Your drive letter:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Mediterranean\Campaign.cfg: [Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 6] invalid Type of 102 defined for SSUndine(200) This means:[Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 6] Class=SSUndine Type=102 Has to be changed to: [Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 6] Class=SSUndine Type=200 Your drive letter:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Campaign.cfg: [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for SSUndine(200) [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] Class=SSUndine Type=102 Has to be changed to: [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] Class=SSUndine Type=200 Yor drive letter:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Campaign.cfg: [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for BBRoyalSovereign(11) [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2] invalid Type of 102 defined for BCRenown(10) Once I corrected these two ships, northwestern approaches under coastal waters never crashed again. (some references: I had similar Visual C++ crashes of this thread: http://www.subsim.com/radioroom/show...=197330&page=2 See posts 23, 27,28 and 33 until SH5 Validator solved the real problem for OH II concerning total germany campaign.cfg) This means:[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] Class=BBRoyalSovereign Type=102 [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2] Class=BCRenown Type=102 Has to be changed to: [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] Class=BBRoyalSovereign Type=11 [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2] Class=BCRenown Type=10 I have seen the word shown below as "Asien" and I thought I have seen "Asian" elsewhere. I wonder if that possibly cause problems in Monsun Gruppe ( I have not played that yet.) Code:
Roster errors: Asien not found in defined countries Umwelt not found in defined countries Classes errors: R:\Silent Hunter 5\data\Air\Barrage_Balloon\Barrage_Balloon.eqp doesn't exist! R:\Silent Hunter 5\data\Air\Barrage_Balloon\Barrage_Balloon.sns doesn't exist! R:\Silent Hunter 5\data\Air\Lowres_Arado\Lowres_Arado.cfg missing! R:\Silent Hunter 5\data\Air\Lowres_Bucaneer\Lowres_Bucaneer.cfg missing! R:\Silent Hunter 5\data\Air\Lowres_Buffalo\Lowres_Buffalo.cfg missing! R:\Silent Hunter 5\data\Air\Lowres_Fairey_Swordfish\Lowres_Fairey_Swordfish.cfg missing! R:\Silent Hunter 5\data\Air\Lowres_Floatplane\Lowres_Floatplane.cfg missing! R:\Silent Hunter 5\data\Air\Lowres_Wallrus\Lowres_Wallrus.cfg missing! R:\Silent Hunter 5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp doesn't exist! R:\Silent Hunter 5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns doesn't exist! R:\Silent Hunter 5\data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns doesn't exist! R:\Silent Hunter 5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp doesn't exist! R:\Silent Hunter 5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns doesn't exist! R:\Silent Hunter 5\data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns doesn't exist! R:\Silent Hunter 5\data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns doesn't exist! R:\Silent Hunter 5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp doesn't exist! R:\Silent Hunter 5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns doesn't exist! R:\Silent Hunter 5\data\Sea\Floating_Mine\Floating_Mine.sns doesn't exist! R:\Silent Hunter 5\data\Sea\Floating_Mine_Chain\Floating_Mine_Chain.sns doesn't exist! R:\Silent Hunter 5\data\Sea\Floating_Mine_Chain_16\Floating_Mine_Chain_16.sns doesn't exist! R:\Silent Hunter 5\data\Sea\Subnet\Subnet.sns doesn't exist! R:\Silent Hunter 5\data\Land\AsianVillage\AsianVillage.eqp doesn't exist! R:\Silent Hunter 5\data\Land\AsianVillage\AsianVillage.sns doesn't exist! R:\Silent Hunter 5\data\Land\Block_Ship\Block_Ship.eqp doesn't exist! R:\Silent Hunter 5\data\Land\Block_Ship\Block_Ship.sns doesn't exist! R:\Silent Hunter 5\data\Land\Block_Ship2\Block_Ship2.eqp doesn't exist! R:\Silent Hunter 5\data\Land\Block_Ship2\Block_Ship2.sns doesn't exist! R:\Silent Hunter 5\data\Land\Christian_Church\Christian_Church.eqp doesn't exist! R:\Silent Hunter 5\data\Land\Christian_Church\Christian_Church.sns doesn't exist! R:\Silent Hunter 5\data\Land\LAB_LargeAirBaseGB_MG\LAB_LargeAirBaseGB_MG.cfg missing! R:\Silent Hunter 5\data\Land\LAB_NormalAirBaseGB_MG\LAB_NormalAirBaseGB_MG.cfg missing! R:\Silent Hunter 5\data\Land\LAB_SmallAirBaseGB_MG\LAB_SmallAirBaseGB_MG.cfg missing! R:\Silent Hunter 5\data\Land\Landing_Pier\Landing_Pier.eqp doesn't exist! R:\Silent Hunter 5\data\Land\Landing_Pier\Landing_Pier.sns doesn't exist! R:\Silent Hunter 5\data\Land\Landing_Pier2\Landing_Pier2.eqp doesn't exist! R:\Silent Hunter 5\data\Land\Landing_Pier2\Landing_Pier2.sns doesn't exist! R:\Silent Hunter 5\data\Land\Landing_Pier3\Landing_Pier3.eqp doesn't exist! R:\Silent Hunter 5\data\Land\Landing_Pier3\Landing_Pier3.sns doesn't exist! R:\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp doesn't exist! R:\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.sns doesn't exist! R:\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp doesn't exist! R:\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.sns doesn't exist! R:\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp doesn't exist! R:\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.sns doesn't exist! R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Mediterranean\Campaign.cfg: [Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 6] invalid Type of 102 defined for SSUndine(200) R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Campaign.cfg: [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for SSUndine(200) R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\PlayerBases.mis: CoastalBoat not defined in \data\Roster\Japan R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Campaign.cfg: [Campaign.CampObj.MacroObj 3.PersObj 1.TargetType 1] invalid Type of 103 defined for LL(102) R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Campaign.cfg: [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for BBRoyalSovereign(11) [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2] invalid Type of 102 defined for BCRenown(10) Once I corrected these two ships, northwestern approaches under coastal waters never crashed again. R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Asia_PlayerBases - Copy.mis: R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Asia_PlayerBases.mis: Duplicate entry? Last edited by Mikemike47; 08-31-12 at 10:08 PM. |
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#1952 | ||
Navy Seal
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![]() I will add an extra Polish route to the Baltic campaign in patch 1 ![]() |
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#1953 | ||||||||
Navy Seal
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![]() I will ensure that the update log is updated ![]() ![]() Quote:
What I found was that ME2 was making these errrors. They were written like this when you insert a unit into a campaign layer by name rather than type (type is the most common way to add units because it will select random units of that type to spawn in game.) For some missions/objectives I needed to add the named units. What is also written is this "Class=*unit-name*, also it gets "TargetType=0" rather than "=1". So I think that where a target is set in the campaign.cfg by name the game only reads the class rather than the type (as defined by 1 and not 0) Anyway - I discussed this at the time with TDW and he updated his validator to look for these type errors in the campaign.cfg I ran test but it did not fix the ctds when attacking in scapa. Later it was found that these ctds were caused by an early version of IRAI and was then fixed in its next release (no more ctds in scapa) so I never did make all the changes. But - with SH5 being such a fickle game - I will change these for patch1 ![]() Quote:
![]() Sorry - I can't see what this is, can you give more info Quote:
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![]() It is not used in the game as the Asia_PlayerBases.mis is used instead. I will remove these unused files Quote:
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![]() Anyway - I will change these ![]() Quote:
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#1954 |
Watch
![]() Join Date: Jan 2010
Location: Hungary
Posts: 17
Downloads: 103
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Oh, if you have an extra mission. Trevally has already indicated that there is a final task. Escape from Argentina.
The U-530 did, it was a Type IXC/40. Some may even get around to, say, within a replenishment request, so you have enough fuel to Argentina. This is such a clever toy to reward your crew rescued from the teeth. ![]() |
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#1955 | ||||
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Last edited by Mikemike47; 09-02-12 at 09:14 AM. |
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#1956 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() Ahoy Kalle, Of course you can fly the Jolly Roger ![]() Here you go; SubFlags_0_0_9_byTheDarkWraith BTW, heard anything from Lisbet lately? ![]() Last edited by Silent Steel; 09-02-12 at 12:57 PM. |
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#1957 |
A-ganger
![]() Join Date: Jan 2012
Posts: 78
Downloads: 59
Uploads: 0
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Hi, Trevally!
I started a new campaign with OH II v 2.0 and immediately ran into a problem: there is no way to take a secondary mission TG_British_Supplies as StartDate = 19400101, and the file PatrolObjectives_TotalGermany39.cfg StartDate = 19400410??? This is so conceived or a mistake? Historical dates operations Weserübung-Nord = 9 April - June 8, 1940 I had previously played in a mix OH II v 1.6 and the stock game, as I did not like the emphasis on tonnage, but liked the emphasis on patrol I suggest the following alternative: The file Campaign.cfg fix: ValuePointsRequired=9 ValuePointsMajorVictory=10 TG_Norway_Invasion - EndDate=19400601 The file PatrolObjectives_TotalGermany39.cfg fix StartDate secondary missions |
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#1958 | ||
Navy Seal
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Mistake ![]() Quote:
Thanks for your feedback ![]() |
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#1959 |
A-ganger
![]() Join Date: Jan 2012
Posts: 78
Downloads: 59
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Edited the post, no time
Also fix TG_Norway_Invasion - EndDate = 19400601 start date can not be changedI'll I write more as you progress through Last edited by Serge65; 09-02-12 at 03:17 PM. |
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#1960 | |
Stowaway
Posts: n/a
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This is a well known issue from SH3 and SH4. ![]() |
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#1961 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
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![]() ![]() UV is soon finished, it remains the ropes to redo ![]() (problem with the normals...) Hi Privateer ,what do you mean with : Quote:
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__________________
~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#1962 | |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
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![]() thx for the tip, but this Mod didn't taste fine in my soup. So i had to deaktivate. Lisbeth is working on a new story and no idea where she hangs out, anyway can't talk about, you know ![]() Last edited by Kalleblom; 09-02-12 at 04:43 PM. |
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#1963 | |
Stowaway
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Detaching was a standard way to do things until some of us started useing smoothing groups. Smoothing groups is a faster, better way. To detach, select the faces you want then detach them. They become a new object. Smoothing works kind of the same but the faces remain a part of the same object. |
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#1964 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
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Ok, Thank Privateer for the explanation
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__________________
~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#1965 |
Stowaway
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I'm 600 hundred miles or more from home for the next 3 months.
I only have a basic system that I just got working to get on the 'Net. ![]() Part of the magic used in SH series is the smoothing groups. It's what gives you sharp edges when you want them. Detaching gives extra head aches but was a standard way to do things until many got better at 3D work. I'll admit I was one that did the detaching until I got better at 3D work. ![]() |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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