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#1 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 195
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I'm currently putting my SH3 installation back together after a lengthy break. Starting with a clean GWX3 installation, the Averof appears correctly in the museum. After installing GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7, i get a CTD when I reach the Greece menu of the museum, which is odd, as this mod doesn't look like it changes anything with the Averof.
Any ideas? thanks |
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#2 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 195
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In addition, the Schlieswig-Holstein (SP?) has duplicate gun-turrets, a misplaced rudder, guns floating in the air over the sides of the ship, and other problems, but at least appears in the museum. This is with GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 being the only mod loaded over a clean install of GWX3.
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#3 |
Commander
![]() Join Date: Nov 2010
Posts: 457
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Yes, the Schleswig-Holstein as in, e.g., LSH5, has been created by transforming the Averoff model and unfortunately has the same ID of the main model. That causes the strange looks of the Schleswig-Holstein and the CTD when the Averoff is called up.
Use the S3D and re-map the IDs of one of the models and all is fine. |
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#4 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 195
Uploads: 0
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thanks for the reply-
Could you be a bit more specific? What part of which file of the S. Holstein do I need to change to what? thanks again |
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#5 |
Seasoned Skipper
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It could also be a problem with the Averoff Guns,there is a Averoff Guns Fix made by Privateer,you could test this.
Download here ftp://hartmuthaas.no-ip.org/public/S...ODS/PRIVATEER/ Username & Password in my Signature!!! So Long Maik |
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#6 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
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Since it's the main 3D model that causes the problem, all other files than the *.dat (*.sim., *.zon, *.val, *.dsd) are affected, too. To have save models, better change all IDs, either of the Averoff or the S-H. That can be done easily using the Silent3ditor (S3D) => "re-mapping IDs". It works by adding a randon number to all IDs; the procedure needs to be carried for all files of a given model.
Or go the easy way and release one of the two models. |
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#7 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 195
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OK, I changed the node id for the S Holstein and that ship is working fine now. The Averoff appears in the museum now without crashing, but now the hull is completely invisible, and only the guns and mast are floating above the water. Any idea on how to fix this?
thanks |
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#8 | |
Stowaway
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