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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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This mod is a simple .zon modification to the battleships. Now all the battleships are no more mortal than you are. Battleships have been given a level:
Level 1: Yamato, armor 96, hitpoints 10,000 Level 2: Iowa, armor 90, hitpoints 7500 Level 3: North Carolina and King Geroge V, armor 85, hitpoints 6000 Level 4: Colorado, Fuso, Ise and Kongo, armor 70, hitpoints 5000 Level 4 ships will of course sink much faster than a Level 1 or 2, but not quite as fast as they did before. Here`s a few shots I took from the Battle of Samar. Look at what has happened to the Kongo and the Yamato after each recieved several minutes worth of bombardement. The Yamato still needed several minutes worth of bombarding before she sank. Without this mod, you can do the same after two broadsides. ![]() ![]() ![]() This is what my Iowa looks like: ![]() ![]() It too recieved a pummeling. Before this mod came to light, the ship didn`t even get so much as a scratch. Now, she`s sinking agonazingly slow.
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![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#2 |
Medic
![]() Join Date: Apr 2008
Location: Albany,NY
Posts: 160
Downloads: 199
Uploads: 0
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Two Words.
Freaking Awesome. |
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#3 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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This is officially a REL: http://www.mediafire.com/?rdebxl9lyo4t91z
__________________
![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#4 |
Medic
![]() Join Date: Apr 2008
Location: Albany,NY
Posts: 160
Downloads: 199
Uploads: 0
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Thanks Karle. I'll make a Quick Test Mission Later tonight or Tomorrow to see this mod in action Will bring pics!
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#5 |
Planesman
![]() Join Date: Sep 2008
Posts: 184
Downloads: 23
Uploads: 0
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Karl if your looking to add more complexity to your damage models talk to polyfiller as we have something similar but further along on the tswsm. Also would be intresting in joining the team to get an initial release out the door?
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#6 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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I am already a member of the team. This is just a simple tweak to add more realism in BB-on-BB fights. Small numbers change. I guess you guys are rewriting the entire damage system, right?
__________________
![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#7 |
Swabbie
![]() Join Date: Dec 2010
Location: vulcania
Posts: 5
Downloads: 99
Uploads: 0
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Cool
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