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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Mar 2002
Location: BF79
Posts: 209
Downloads: 71
Uploads: 0
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I think usually when a firm grows big it's no longer directed by geeks, or anyone with knowledge on whatever their trade is. When firms grow, "money people" take charge, and then it's no longer about the trade, it's just about the money. Every single decision they take!
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#2 | |
Torpedoman
![]() Join Date: Jul 2008
Location: Scotland
Posts: 116
Downloads: 170
Uploads: 0
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I think you're pretty close to the mark right there.Faceless beancounters with no passion about what they produce,just what return can we expect for as little outlay as possible and quality be-damned. Plus of course they've got the dev's as a buffer between them and the paying customer so when the bullets start flying guess who gets hit. |
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#3 | |
Black Magic
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#4 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Of course, the F2P and server-based games are great idea: pay if you wish, no cheats, no piracy issues but...
Did you see that periscope view of SHO looks like stock SH3? The greatest power of Silent Hunter series were and are modders: better graphics, better music, new improvements, more ships, more campaigns... But what do we have now? Warships playing? No. Playing against evil uboats? No. Maybe US, Brtish, Japanese or Italian subs? No. Generally it is single/multi stock SH3 online only with "pay to play" mechanics... and without possibility of fans impact. Sorry boys. Silent Hunter (Online) is dead. Now look for alternatives... ![]()
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#5 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
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No it will be fine, they will run the beta, listen to the feedback and do something about it.
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#6 | |
Pacific Aces Dev Team
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#7 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Not a fair comparison.
The SH4 closed beta was unofficial and suffered from the fact that the project head would not allow any current builds to be released to us. We were always looking at half-arsed builds that were full of bugs the developer was already aware of (and in a lot of cases, had already fixed). We couldn't find anything new to fix because we were swamped with older, already squashed bugs. This will obviously be different. JCC |
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