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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#781 | |
Loader
![]() Join Date: Oct 2011
Posts: 89
Downloads: 27
Uploads: 0
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If the e-motor room is fully flooded (63 m^3, type vii) a u-boat (also with increased load) is still floatable and trimable. It would take 9 hours 40 minutes to pump out the water of the e-motor room. Performance of hand drainage installation per minute on surface: ca. 90-120 l/min (a guess)
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Dietrich von Carlewitz, 2nd Lt. U-29 |
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#782 | |
The Old Man
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Must have been Keyboard Opperator error that resulted in it not working before. Maybe I didnt copy the .act files last time. |
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#783 |
Black Magic
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v1.0.52.0 released. See post #1
This version includes my mega-patch AI Crew Damage Control ![]() There are many variables that can be adjusted (and still needs to be adjusted/tweaked) that are defined in the SHCollisions.s5p file: ; Code1 variables: ; 6666663F - max damage allowed in zone (box). If damage greater than this value then crew is not allowed to repair damage (value is 0.9) ; CDCC4C3F - max flooding allowed in zone (box). If flooding level is greater than this value then crew is not allowed to repair damage (value is 0.8) ; 3333333F - % chance crew will repair some damage. If random number is less than this value then crew repairs damage (value is 0.7) ; 000080BE - max % damage crew can repair in an hour (value is -0.25) ; B4A29139 - conversion factor to convert from hours to seconds (1 / 3600) ; 0000803F - tweak factor for damage repair (value is 1.0) Code1=0x200,6666663FCDCC4C3F3333333F000080BEB4A291 390000803F ; Code2 variables: ; 3333333F - % chance crew will remove some flood water. If random number is less than this value then crew removes some flood water (value is 0.7) ; 9A9999BE - max % flooding level decrease per hour (value is -0.3) ; B4A29139 - conversion factor to convert from hours to seconds (1 / 3600) ; 0000803F - tweak factor flooding removal (value is 1.0) Code2=0x220,3333333F9A9999BEB4A291390000803F ; Code3 variables: ; CDCCCC3E - max damage level % for % chance crew removes flood water added to zone (box) 1. If damage level is greater than this value then % chance crew removes flood water 2 is used (value is 0.4) ; 9A99193F - % chance crew removes flood water 1 added to zone (box) by game. If random number if less than this value then crew removes flood water added to zone (box) by game (value is 0.6) ; CDCCCC3E - % chance crew removes flood water 2 added to zone (box) by game. If random number if less than this value then crew removes flood water added to zone (box) by game (value is 0.4) ; 3333333F - if crew fails to remove the flood water added by game then this is the % chance they reduce the flood water amount. If random number if less than this value then crew reduces flood water amount (value is 0.7) ; 666626BF - % reduction of flood water amount. If crew is able to reduce the flood water amount then it's reduced by this % multiplied by a random number (0-1.0) (value is -0.65) Code3=0x230,CDCCCC3E9A99193FCDCCCC3E3333333F666626 BF I haven't updated the patcher app yet so that it can manipulate these variables. In the meantime you'll see it's fairly easy to change the values. NOTE: you'll need to use an unmodified SHCollisions.act file if you want to update the variables. Reason is this data is only written to the file when the new sections are added to it. We need to play around/tweak these values. I supplied the necessary code/framework for this to work. Now we need to adjust it/tweak to work 100% ![]() ![]() |
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#784 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Great news TDW, it's nice to see that you keep it going!
![]() But what about the really nasty bug that makes the crew repair damage even when silent running is on? As far as I know, that bug isn't yet solved, would be great to have it with this! |
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#785 | |
Black Magic
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Found a bug in my new AI Crew damage control patch. If a zone was flooded and happens to rise above the waterline it's not able to unflood. I'm fixing the problem currently. |
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#786 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Re: Generic Patcher v 1.0.52.0
Does this Patcher work if I have the DVD version of the game? When I press F7 for Battlestations (doors close) the game CTD's. ![]() I can change colours on maps coordinates & tools. ![]() The Sub will still not ground on the seabed ![]() There is no option in game to order Decks Awash, other than with Voice Recognition software. ![]() No noticeable changes with new 'Crew Awake' Patch. ![]() On the Hydrophone Station: the follow chosen contact icon, below notepad, is not functioning. ![]() THe Hydrophone Station gives no option to select warship for submarines. It remains blank. ![]() Etc.
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***THE GENERAL*** Last edited by The General; 08-13-12 at 01:34 PM. |
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#787 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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#788 | |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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#789 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Have you tested whether the Sub grounds on the seabed? That doesn't work for me. The only thing I've seen that works so far is changing the map colours.
![]() There is no option in game to order 7.5m - Decks Awash is there? As a side-note: Ordering a new depth directly on the depth-meter in the lower left-hand corner, doesn't close the main hatch to the conning tower.
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***THE GENERAL*** Last edited by The General; 08-13-12 at 01:37 PM. |
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#791 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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No, I haven't tried those yet.
One thing I've had happend quite frequently lately is that the guy who calls out changes in depth, course etc falls completely silent. I have to save and reload to fix it, but sometimes this doesn't work, and I have to reload multiple times or exit the game and start it up again. Quite annoying. |
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#792 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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I have to say that after fixing my mods (reinstalling everything) all seems to work fine for me. Doors close like they should and no CTD's. Did you disable all the previous TDW patches first? My guess is that it's causing the troubles.
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#793 | |
Ocean Warrior
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Do you have these problems? Decks Awash - can't watching binocular when staying on the bridge and depth is 7 meters Sub on bottom fix - sub dives 2 meters low than ordered in NSS_Uboat.cfg file Cheers Volodya
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#794 | |
Silent Hunter
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![]() I´ve the same problem! |
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#795 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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![]() Should I run the Generic Patcher last, after I've installed all the Mods?
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***THE GENERAL*** Last edited by The General; 08-13-12 at 03:59 PM. |
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