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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Fully compatible with NewUI's and DBSM.........
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 Last edited by ddrgn; 04-16-11 at 03:02 AM. |
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#77 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Advanced Shift Keys Updated to v2.3 (April 16. 2011)
-------------------- Advanced Shift Keys 2.3 Updated April 16, 2011 Command keys supporting the NewUI's, Ui-Boat and DBSM Credit to TDW, Reaper7 and Stormfly! -------------------- Overview: Added additional command keys to go along with current UI mods and the stock game. Focuses on "SHIFT" keys and keeps most of the stock controls intact. -------------------- Change Log: Version 2.3 -Added additional support for Ui-Boat; "Original" is Ui-Boat commands with support for the DBSM commands, "Merged" is DBSM and Ui-Boats commands.cfg combined; Merged is a compatible version that mixes but not crosses over DBSM or Ui-Boats commands -Packed in ASK 2.1 for users who prefer this version *Note: Install Original or Merged After DBSM and Ui-Boat -------------------- DOWNLOAD HERE: http://www.subsim.com/radioroom/down...o=file&id=1561
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#78 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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You have no image support for pressing F1, so we can see whats what?
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#79 |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
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i think he said at one point hes going to do a .dds file so that he can do that...
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#80 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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No I haven't added that yet.... Will add it next version.....
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#81 |
Silent Hunter
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#82 |
Nub
![]() Join Date: Sep 2011
Posts: 3
Downloads: 7
Uploads: 0
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Excuse me if theres another way of doing this but is it possible to make a keybinding to "Report nearest sound contact" ? Where you get hydrophone report "Nearest sound contact: Moving slow! closing! bearing xx! long range!"
I saw a tutorial on the 4 bearings method and he had it on the Z key but that doesnt work for me. Im also unfortunately using the steam version currently.. Thanks for any help! |
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#83 |
Watch
![]() Join Date: Jun 2011
Location: Florida
Posts: 16
Downloads: 32
Uploads: 0
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#84 |
Sparky
![]() Join Date: Jan 2011
Location: Croatia
Posts: 152
Downloads: 334
Uploads: 0
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Ahoy everybody!!
I have a quick question concerning the advanced shift keys mod. In what units of measure is the SHIFT+C - Range to target calculated?? |
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#85 |
Black Magic
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#86 |
Sparky
![]() Join Date: Jan 2011
Location: Croatia
Posts: 152
Downloads: 334
Uploads: 0
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The problem is I have a single ship in sight, I use SHIFT - P (nearest visual contact), the XO says: nearest visual contact is ex. 8800 meters.
Then I target the contact with the UZO or Periscope, press SHIFT - C (estimated range to contact) and it throws out a number 4030 (just for example) I tried converting this number into meters, thinking it was yards, but I don't get the same number, I have tried calculating a ratio, but the ratio constantly changes. |
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#87 |
Bilge Rat
![]() Join Date: Mar 2010
Posts: 1
Downloads: 14
Uploads: 0
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thx!!!
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#88 |
Nub
![]() Join Date: Aug 2012
Location: Szekesfehervar, HUNGARY
Posts: 3
Downloads: 11
Uploads: 0
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Guys, any way to bind a command to mouse button 4-5, or middle? For example, I'd like to bind mouse key 4 to increment time compress, or shift+mouse4 for max time compress. How can I do this?
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#89 | |
Silent Hunter
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#90 |
Black Magic
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Currently you can't. My TDWMouse.dll file in my UIs mod would allow something like this but I would have to enable it first (the only buttons enabled currently are left, right, and mousewheel)
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Tags |
foot step mod, foot-step |
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