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Old 08-01-12, 07:40 AM   #1
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You could always go into My Documents/SH3/data/cfg/Careers/(Your captains name here), and open the file Patrols_0 with notepad, scroll down to the bottom, find the entry DeltaRenown=, (should be the third from the bottom), and change the number to say 25000, and save. This should give you enough renoun to do what you want.
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Old 08-01-12, 07:59 AM   #2
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This is a difficult one. Part of the fun of the game is trying to earn the renown to upgrade weapons and systems.
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Old 08-01-12, 10:46 AM   #3
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I had the same lust to try out fancier boats and ammo, and I pored through the various config files. I was able to make torpedoes drastically less expensive (like 40 renown points for a Type XI experimental eel) and happened upon the points rewarded for arrival at, and completion of, my patrol zone. In that career, I earn 4,500 for reaching my patrol zone and another 6,500 for completing it.
Accurate? Geez, no, but it's pretty easy to have a renown over 100k after just a couple of patrols, making it possible to get the latest and greatest stuff, even if it's just to be able to try out the "big boys' toys".
I stopped feeling guilty after my first 45,000 renown patrol. That's just one of my 8 characters; I leave the others at stock reward levels, but it gives those guys an idea for an upgrade path.
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Old 08-01-12, 12:09 PM   #4
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Quote:
Originally Posted by Mowgli View Post
This is a difficult one. Part of the fun of the game is trying to earn the renown to upgrade weapons and systems.
I would generally agree, but after 5 patrols with 66,000-ish tones to my name (Leader of the Aces so far) and little renown to show for it.

Never seemed to be an issue in the stock game SH3 commander + GWX 3.0 reverts any changes i make to the basic.cfg so I will try editing my save game files. (with a backup first of course)

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Old 02-15-13, 03:52 AM   #5
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Originally Posted by Mowgli View Post
This is a difficult one. Part of the fun of the game is trying to earn the renown to upgrade weapons and systems.
I agree, it is fun to try and earn all the upgrades through the renown system. But I changed the basic.cfg file to make all the subs/upgrades cost 1 renown for two reasons:
  • I have realistic, real-world crew rotations (I do them manually and voluntarily), which means I have to spend large amounts of renown replacing officers)
  • Also I think it's less realistic to have to 'earn' your upgrades like that, they would be fitted as they became available with no regard to a commander's tonnage or 'renown'. Even the ultimate SH3 reward, the Type XXI, was not given to the top aces. The only operational cruise was carried out by Adalbert Schnee, who sunk about 90K tonnes and was 37th on the list of aces - he probably wouldn't have had 20K renown on SH3.
But that's just my two cents - I play for a realistic game, and people who are more interested in the fun experience might well use the renown system as an extra dimension to add a bit more reward into the game.
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Old 02-15-13, 09:22 AM   #6
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Another thing is your kaleun's promotion is tied to how much renoun you have. If you get promoted and then buy some equipment, you might find yourself being demoted if your renoun falls below the promotion number. Not very realistic in my opinion, and one reason I edit my renoun in the patrol_0 file.

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Old 02-15-13, 09:43 AM   #7
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Another thing is your kaleun's promotion is tied to how much renoun you have. If you get promoted and then buy some equipment, you might find yourself being demoted if your renoun falls below the promotion number. Not very realistic in my opinion, and one reason I edit my renoun in the patrol_0 file.
I was just about to start another thread asking why I hadn't been promoted past Oblt after 4 years and 300,000 GRT, and 100% realism!

This would probably explain it. Is there any way to edit the values for new crew members as well?

Then, I could spend tiny amounts of renown on replacing my crew, spend tiny amounds on sub upgrades, then accrue the renown for ships naturally and get promoted? All else fails I'll seek out this patrol_0 file and edit it manually.
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Old 02-15-13, 10:30 AM   #8
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Quote:
Originally Posted by Gustav Schiebert View Post
But I changed the basic.cfg file to make all the subs/upgrades cost 1 renown for two reasons:
I play for a realistic game, and people who are more interested in the fun experience might well use the renown system as an extra dimension to add a bit more reward into the game.
I always find it entertaining that two people can both play for "realism" and yet have such different ideas about what is realistic.

I edit my awarded renown to give 0 for neutral ships and -1 for friendlies, on the principle that kaleuns were not penalized for sinking neutrals, but I didn't want to get rewarded for them either, and every single instance of sinking a friendly led to a court-martial that invariably concluded that the kaleun was not at fault.

I tried having realistic crew rotations, but in SH3 when you hit a storm their stamina gives out after only two hours, and in a Type II you just can't do it. So I set my Commander for 'No Fatigue' and don't worry about it, as in real life they rotate themselves and it's not the captain's problem.

And yet we both consider our attempts to be "realistic".
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Old 02-15-13, 10:36 AM   #9
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Quote:
Is there any way to edit the values for new crew members as well?
I've got to go out for awhile, I'll look when I get back.

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Old 02-15-13, 02:08 PM   #10
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I'm back and had a look. It's going to take someone smarter than me to find it because I couldn't find it.

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Old 02-15-13, 10:40 PM   #11
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NYGM mod uses renown in a more realistic way as a measure of your progress. All upgrades are available and do not require renown. However there is a waiting period of (I think) three months to get each piece installed so you do pay a penalty as you would in real life during the war.
What I did (using gw gold) was to make a mod which I can activate via JSGME to incorporate the NYGM renown ideas into my game. I then use renown to tract my progress in the war. I play DID at 100% and have never made it past early 1943 (June).
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Old 02-16-13, 04:33 AM   #12
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I'm back and had a look. It's going to take someone smarter than me to find it because I couldn't find it.

Thanks for looking! Appreciate that.

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NYGM mod uses renown in a more realistic way as a measure of your progress. All upgrades are available and do not require renown. However there is a waiting period of (I think) three months to get each piece installed so you do pay a penalty as you would in real life during the war.
What I did (using gw gold) was to make a mod which I can activate via JSGME to incorporate the NYGM renown ideas into my game. I then use renown to tract my progress in the war. I play DID at 100% and have never made it past early 1943 (June).
That sounds ideal, is that mod available for download or is that one you've done yourself?
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Old 02-16-13, 11:57 AM   #13
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I always find it entertaining ... attempts to be "realistic".
Think that's the beauty of the game, and a huge amount of credit must also go of course to the modders out there - as well as this forum I suppose. There are now so many mods and tools out there that each player can make the game their own, and I think SH3 handles pretty well as a full-blown simulator, arcadey-style easy game, or anything in between depending on the realism settings and your own flavour of mod soup.

When you talk of neutrals being sunk, the only one I knew of was Kplt Cremer sinking the Spreewald, for which he was court martialled and aquitted. Were there any others you know of? Whenever I'm reading books on U-boat commanders I'm always interested in those who found themselves on the wrong side of the Navy for one reason or another.

I go for No Fatigue as well for exactly your reasons. The rotation system was (and is) designed so that no-one was/is ever tired.
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Old 02-16-13, 12:36 PM   #14
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If you go through this list you'll find quite a few neutrals that were sunk by u-boats.
http://www.uboat.net/allies/merchants/listing.php
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Old 02-19-13, 02:25 PM   #15
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Originally Posted by Gustav Schiebert View Post
I agree, it is fun to try and earn all the upgrades through the renown system. But I changed the basic.cfg file to make all the subs/upgrades cost 1 renown for two reasons:
  • I have realistic, real-world crew rotations (I do them manually and voluntarily), which means I have to spend large amounts of renown replacing officers)
  • Also I think it's less realistic to have to 'earn' your upgrades like that, they would be fitted as they became available with no regard to a commander's tonnage or 'renown'. Even the ultimate SH3 reward, the Type XXI, was not given to the top aces. The only operational cruise was carried out by Adalbert Schnee, who sunk about 90K tonnes and was 37th on the list of aces - he probably wouldn't have had 20K renown on SH3.
But that's just my two cents - I play for a realistic game, and people who are more interested in the fun experience might well use the renown system as an extra dimension to add a bit more reward into the game.
I agree. Upgrades, for the most part, were not something u-boat commanders were jousting with each other to get first. RWRs (Metox, Wanze etc.) were the object of a fair amount of paranoia and suspicion through the war; the snorkel was not very well received at first either (until it was actually proven to be effective at least).
KDB had better coverage than GHG, but less range IIRC and greater vulnerability to pressure and battle damage; likewise increased anti aircraft armament reduced underwater speed and caused stability issues. Torpedo loadouts were mandated from BdU, so it is not like Mr. Ace could pick as many Wren as he liked while Average Joe would get none.
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