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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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You could always go into My Documents/SH3/data/cfg/Careers/(Your captains name here), and open the file Patrols_0 with notepad, scroll down to the bottom, find the entry DeltaRenown=, (should be the third from the bottom), and change the number to say 25000, and save. This should give you enough renoun to do what you want.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#2 |
Sparks
Join Date: Dec 2001
Location: South Wales
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This is a difficult one. Part of the fun of the game is trying to earn the renown to upgrade weapons and systems.
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Now this is the Law of the Jungle -- as old and as true as the sky; And the Wolf that shall keep it may prosper, but the Wolf that shall break it must die. As the creeper that girdles the tree-trunk the Law runneth forward and back -- For the strength of the Pack is the Wolf, and the strength of the Wolf is the Pack. |
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#3 |
Loader
![]() Join Date: Sep 2006
Posts: 84
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I had the same lust to try out fancier boats and ammo, and I pored through the various config files. I was able to make torpedoes drastically less expensive (like 40 renown points for a Type XI experimental eel) and happened upon the points rewarded for arrival at, and completion of, my patrol zone. In that career, I earn 4,500 for reaching my patrol zone and another 6,500 for completing it.
Accurate? Geez, no, but it's pretty easy to have a renown over 100k after just a couple of patrols, making it possible to get the latest and greatest stuff, even if it's just to be able to try out the "big boys' toys". I stopped feeling guilty after my first 45,000 renown patrol. That's just one of my 8 characters; I leave the others at stock reward levels, but it gives those guys an idea for an upgrade path. Zygoma (the perpetual n00b)
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If it's long and dark green and its bite makes you scream, that's..... a Moray. ![]() 7/5 of adults don't understand fractions. I'm told that two things can be reliably predicted to fail with increasing age. The first is memory. I can't remember the other right now. |
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#4 | |
Engineer
![]() Join Date: Jan 2005
Location: Birmingham, UK
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Never seemed to be an issue in the stock game SH3 commander + GWX 3.0 reverts any changes i make to the basic.cfg so I will try editing my save game files. (with a backup first of course) There would be a bigger help but THAT would be cheating Admiral Donitz: "I'm here to hep anything you need.." Me "Give me an Akula class nuclear sub?" ![]() |
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#5 | |
Sparky
![]() Join Date: Nov 2012
Location: AM52
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#6 |
Navy Seal
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Another thing is your kaleun's promotion is tied to how much renoun you have. If you get promoted and then buy some equipment, you might find yourself being demoted if your renoun falls below the promotion number. Not very realistic in my opinion, and one reason I edit my renoun in the patrol_0 file.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#7 | |
Sparky
![]() Join Date: Nov 2012
Location: AM52
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This would probably explain it. Is there any way to edit the values for new crew members as well? Then, I could spend tiny amounts of renown on replacing my crew, spend tiny amounds on sub upgrades, then accrue the renown for ships naturally and get promoted? All else fails I'll seek out this patrol_0 file and edit it manually.
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[SIGPIC][/SIGPIC] GWX 3 + OLC Gold + 100% Realism + Commander "Attack! Always attack!" |
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#8 | |
Eternal Patrol
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I edit my awarded renown to give 0 for neutral ships and -1 for friendlies, on the principle that kaleuns were not penalized for sinking neutrals, but I didn't want to get rewarded for them either, and every single instance of sinking a friendly led to a court-martial that invariably concluded that the kaleun was not at fault. I tried having realistic crew rotations, but in SH3 when you hit a storm their stamina gives out after only two hours, and in a Type II you just can't do it. So I set my Commander for 'No Fatigue' and don't worry about it, as in real life they rotate themselves and it's not the captain's problem. And yet we both consider our attempts to be "realistic". ![]()
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#9 | |
Navy Seal
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#10 |
Navy Seal
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I'm back and had a look.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#11 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
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NYGM mod uses renown in a more realistic way as a measure of your progress. All upgrades are available and do not require renown. However there is a waiting period of (I think) three months to get each piece installed so you do pay a penalty as you would in real life during the war.
What I did (using gw gold) was to make a mod which I can activate via JSGME to incorporate the NYGM renown ideas into my game. I then use renown to tract my progress in the war. I play DID at 100% and have never made it past early 1943 (June). ![]()
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Irish1958 ![]() |
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#12 | ||
Sparky
![]() Join Date: Nov 2012
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#13 | |
Sparky
![]() Join Date: Nov 2012
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When you talk of neutrals being sunk, the only one I knew of was Kplt Cremer sinking the Spreewald, for which he was court martialled and aquitted. Were there any others you know of? Whenever I'm reading books on U-boat commanders I'm always interested in those who found themselves on the wrong side of the Navy for one reason or another. I go for No Fatigue as well for exactly your reasons. The rotation system was (and is) designed so that no-one was/is ever tired.
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[SIGPIC][/SIGPIC] GWX 3 + OLC Gold + 100% Realism + Commander "Attack! Always attack!" |
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#14 |
Eternal Patrol
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If you go through this list you'll find quite a few neutrals that were sunk by u-boats.
http://www.uboat.net/allies/merchants/listing.php
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#15 | |
Planesman
![]() Join Date: Nov 2012
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KDB had better coverage than GHG, but less range IIRC and greater vulnerability to pressure and battle damage; likewise increased anti aircraft armament reduced underwater speed and caused stability issues. Torpedo loadouts were mandated from BdU, so it is not like Mr. Ace could pick as many Wren as he liked while Average Joe would get none. |
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