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#1 | |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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![]() Quote:
I really hope that some one can fix this, or least tune ai super vision down bit so they cant see so far away. ![]() This is very bad bug in game. Ubi's dev's must be blind for bug's ![]() |
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#2 |
Ace of the deep .
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Have a look at Silent Hunter 5\data\Cfg\Sensors and play around with the values . Adjust with notepad . Use a single mission and while playing adjust a parameter and then exit out of the mission and then start the mission again . The parameter should change on next mission load . Visual Aspect
I dont know nothin about anything but has it got something to do with the number of pixels per distance of an object or something ? Try this Visual aspect=1.125 Last edited by THE_MASK; 07-30-12 at 05:28 AM. |
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#3 |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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Thanks but what settings you use ? Im too noob to start modding
![]() Thanks for help anyway ![]() |
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#4 |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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Looks like key to fix the broblem is in data\cfg\Sensors.cfg:
No i use: ;Visual. Visual range factor=1.0 ;[>=0] this was 0.6, they can spot single ship from 18km ![]() Visual fog factor=1.0 ;[>=0] this was 0.5 so ai could see in heavy fog ![]() Visual light factor=1.0 ;[>=0] Visual waves factor=0.6 ;[>=0] Visual speed factor=0 ;[>=0] Visual aspect=0.9 ;[>=0] Visual enemy speed=0.2 ;[>=0] Visual noise factor=0 ;[>=0] Visual sensor height factor=0.5 ;[>=0] Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard Visual decay time=250 ;[>0] already tracking bonus decay, in seconds Visual uses crew efficiency=false ;[true or false] Now i will spot small ship form 10000-11000meters in clear wheater and daytime And i can see it too (if i use binos) My res 1920x1080 (looks like it has somekind effect to numbers) Must test more to be sure that ai wont see too well, but this looks way to go. ![]() Any one know if draw distance for ship and/or ship SMOKE can be adjusted somewhere ? render distance is way too short now, about 11000meters, it should be least 20000meters like in real life ![]() |
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#5 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,724
Downloads: 171
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Sounds like the old SH3 9/16k distance problem in the scene.dat file!
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#6 |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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