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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 |
Watch
![]() Join Date: Aug 2008
Posts: 22
Downloads: 110
Uploads: 1
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![]() THANK YOU SOBER! This was the key ... Oh my god ... yes I always had the the spinning thing (not the green one ![]() Thanks to everybody tried to help me and find a solution. Hopefully now it is fixed for everytime! Regards null8fuff10 Last edited by null8fuff10; 07-25-12 at 07:21 AM. |
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#182 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Well, My origanal beef was that the tutorial mission had Benni calling out everything then when we got into the campaign...Nada. I am still having complete success with the Crew Wakeup patch. The watchcrew still seems a bit selective on the contacts they callout. I'm trying to naildown weather or not this is due to the Hydrophone working on the surface. I think so and it's about time I use the "no hydrophone on surface".
I'm glad you got it sorted out. Gute Jagd. ![]() Quote:
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Dogfish40 |
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#183 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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I am getting to the point where I do not have to keep the TAI map open in the corner while sailing. I am trusting the crew to warn me of contacts and they are. Not to mention the hatches closing for battlestations, the Co2 fix ect.
This is one of those Patches that works so well it actually brought the immersion level up a huge percent. TDW, I can't thank you enough. Trevelly, Sober and everyone else who put this to the test. It was a true group effort and again, the game is so much better now. ![]() On a side note, Other things have changed as well, don't know why. My contacts are spawning more lifeboats now. I was only getting Two at the most. On a test run a couple of days ago, one large merchant spawned 5 lifeboats. I came across a merchant that I hardly ever see yesterday, A large C1-B? I think that's the class, 6000 + tons. I don't know if I've ever seen this one. Thanks again to all of you Kaleuns! D40 out D40
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Dogfish40 |
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#184 | |
Swabbie
![]() Join Date: Mar 2010
Location: Nuremberg, DE
Posts: 6
Downloads: 61
Uploads: 0
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![]() Here is my current configuration: [MODS] Dynamic Environment SH5 Basemod (normal ) V2.1=1 Dynamic Environment SH5 Atlantic Floor V2.1=2 Dynamic Environment SH5 Sounds V2.1=3 sobers better terrain v3 SH5=4 Small_trees_SH5_V1=5 sobers_realistic_underwater_FX2=6 sobers 3D deck spray mod V7=7 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0=8 SteelViking's Interior Mod V1.2=9 SteelViking's Interior Mod V1.2.2 Patch=10 Fuel Gauge WoGaDi_SteelViking's Interior=11 MightyFine Crew Mod 1.2.1 Stock faces=12 FX_Update_0_0_19_ByTheDarkWraith=13 NewUIs_TDC_7_1_0_ByTheDarkWraith=14 NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo=15 NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke=16 NewUIs_TDC_7_1_0_Real_Navigation=17 Manos Scopes-patch for 8x5=18 IRAI_0_0_37_ByTheDarkWraith=19 TheDarkWraith_DC_Water_Disturbance_v4_0_SH3=20 TDW_Ship_Inertia_1_1_0=21 Cerberus62 Corrected Depth Charge Projector 1.0=22 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith=23 OPEN HORIZONS II_full v1.9=24 OHIIv1.9_Patch1=25 OH II Minefield map for TDWs Ui=26 R.E.M_by_Xrundel_TheBeast_1.2=27 Equipment_Upgrades_Fix_v1_4_byTheBeast=28 Equipment_Upgrades_Fix_v1_4_Patch_1=29 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix=30 Eqp_Upgrades_fix_v1.4 dates by sober Patch V2=31 Grossdeutscher Rundfunk=32 Trevally Tutorial - All v0.2(for OHIIv1.3)=33 Trevally Harbour & Kiel Canal Pilot v2.9=34 Trevally Automated Scripts v0.6=35 Nauticalwolf's_Torpedo_Textures_v1.2=36 DEUTSCHMOD_1.0.4=37 OHII_traffic_speed_Fix_v2=38 Accurate German Flags=39 AOB slide ruller for TDW UIs and MO by stoianm (german)=40 EQuaTool 01.01 by AvM - Medium Faber-Castell Style=41 DBSM_Music_1_0_4=42 DBSM_Speech_1_0_4=43 Kriegsmarine Grid Map for MO and TDW UIs by stoianm=44 I'm now trying to figure what ingredient in my mod soup is causing this trouble. ![]() Update to follow. /Slow_Target |
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#185 | |
Watch
![]() Join Date: Aug 2008
Posts: 22
Downloads: 110
Uploads: 1
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Which Hydrophone are you using? Don't upgrade in Bunker and I am sure Benno will talking to you. I would say the Mods are not the problem. Regards null8fuff10 |
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#186 |
Swabbie
![]() Join Date: Mar 2010
Location: Nuremberg, DE
Posts: 6
Downloads: 61
Uploads: 0
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Mission accomplished, I got it.
![]() Many thanks towards SOBER, DOGFISH40 & null8fuff10. ![]() Here is my now working MOD soup: Dynamic Environment SH5 Basemod (normal ) V2.1=1 Dynamic Environment SH5 Atlantic Floor V2.1=2 Dynamic Environment SH5 Sounds V2.1=3 sobers better terrain v3 SH5=4 Small_trees_SH5_V1=5 sobers_realistic_underwater_FX2=6 sobers 3D deck spray mod V7=7 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0=8 SteelViking's Interior Mod V1.2=9 SteelViking's Interior Mod V1.2.2 Patch=10 Fuel Gauge WoGaDi_SteelViking's Interior=11 MightyFine Crew Mod 1.2.1 Stock faces=12 R.E.M_by_Xrundel_TheBeast_1.2=13 Equipment_Upgrades_Fix_v1_4_byTheBeast=14 Equipment_Upgrades_Fix_v1_4_Patch_1=15 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix=16 Eqp_Upgrades_fix_v1.4 dates by sober Patch V2=17 FX_Update_0_0_19_ByTheDarkWraith=18 NewUIs_TDC_7_1_0_ByTheDarkWraith=19 NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo=20 NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke=21 NewUIs_TDC_7_1_0_Real_Navigation=22 Manos Scopes-patch for 8x5=23 IRAI_0_0_37_ByTheDarkWraith=24 TheDarkWraith_DC_Water_Disturbance_v4_0_SH3=25 TDW_Ship_Inertia_1_1_0=26 Cerberus62 Corrected Depth Charge Projector 1.0=27 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith=28 OPEN HORIZONS II_full v1.9=29 OHIIv1.9_Patch1=30 OH II Minefield map for TDWs Ui=31 Grossdeutscher Rundfunk=32 Trevally Tutorial - All v0.2(for OHIIv1.3)=33 Trevally Harbour & Kiel Canal Pilot v2.9=34 Trevally Automated Scripts v0.6=35 DEUTSCHMOD_1.0.4=36 OHII_traffic_speed_Fix_v2=37 Accurate German Flags=38 AOB slide ruller for TDW UIs and MO by stoianm (german)=39 Nauticalwolf's_Torpedo_Textures_v1.2=40 DBSM_Music_1_0_4=41 DBSM_Speech_1_0_4=42 Kriegsmarine Grid Map for MO and TDW UIs by stoianm=43 EQuaTool 01.01 by AvM - Medium Faber-Castell Style=44 Allzeit gute Jagd und fette Beute! /Slow_Target |
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