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Old 07-25-12, 06:12 AM   #181
null8fuff10
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Join Date: Aug 2008
Posts: 22
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Quote:
Originally Posted by sober View Post
Is the hydrophone above or below the water when surfaced ?

THANK YOU SOBER! This was the key ... Oh my god ... yes I always had the the spinning thing (not the green one ) on my deck an above waterline. This was the first thing I had done in bunker ... the upgrade to the KDB hydroscope, what a pain in the ass -------- that was the mistake. w/o KDB only the GHG hydroscope it works. I thought the upgrade is an add not a replacement of the old hydroscope.

Thanks to everybody tried to help me and find a solution. Hopefully now it is fixed for everytime!


Regards
null8fuff10

Last edited by null8fuff10; 07-25-12 at 07:21 AM.
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Old 07-25-12, 12:51 PM   #182
Dogfish40
Ace of the Deep
 
Join Date: Sep 2010
Location: LA Area, Central coast, California
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Well, My origanal beef was that the tutorial mission had Benni calling out everything then when we got into the campaign...Nada. I am still having complete success with the Crew Wakeup patch. The watchcrew still seems a bit selective on the contacts they callout. I'm trying to naildown weather or not this is due to the Hydrophone working on the surface. I think so and it's about time I use the "no hydrophone on surface".
I'm glad you got it sorted out.
Gute Jagd.


Quote:
Originally Posted by null8fuff10 View Post
Hi Dogfish,

thanks you and all others for reply and your tips!!!
I think I had a knot in my stupid brain. I had no time until now, to really start new campaign. Completly delete my users SH5 folders, where the saved games are. New installation of game done. I updated with the gu.exe not with the downloaded 79MB silent_hunter_5_1.02_eu.exe. This was my first thing changed. Than run TDW Patcher. I also changed my Mod soup, will send a list later (nearly the same Mods configuration like Sober). My current Mod order - throwin' some away, I think MO Mod and Deutschmod are responsible for silent Benni. I need to start tutorial, because I have no CareerHistory.cfg at beginning. In tutorial Benni is calling out his visable and also the hydro contacts and I see the ship and the black line on both maps - Holly sh*t this is the first time ... PERFECT up to here now. Contacts.cfg are OK Imprecise=60, Precise=15

... to be continued!

Regards,
null8fuff10
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Old 07-27-12, 09:16 AM   #183
Dogfish40
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Join Date: Sep 2010
Location: LA Area, Central coast, California
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Default TDW and ALL, Excellant Work/Thanks

I am getting to the point where I do not have to keep the TAI map open in the corner while sailing. I am trusting the crew to warn me of contacts and they are. Not to mention the hatches closing for battlestations, the Co2 fix ect.
This is one of those Patches that works so well it actually brought the immersion level up a huge percent. TDW, I can't thank you enough. Trevelly, Sober and everyone else who put this to the test. It was a true group effort and again, the game is so much better now.
On a side note, Other things have changed as well, don't know why. My contacts are spawning more lifeboats now. I was only getting Two at the most. On a test run a couple of days ago, one large merchant spawned 5 lifeboats.
I came across a merchant that I hardly ever see yesterday, A large C1-B? I think that's the class, 6000 + tons. I don't know if I've ever seen this one.
Thanks again to all of you Kaleuns!
D40 out

D40
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Old 07-28-12, 03:16 PM   #184
Slow_Target
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Join Date: Mar 2010
Location: Nuremberg, DE
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Quote:
Originally Posted by Slow_Target View Post
Thank you Dogfish40!

Looking good now.

I was doing my clean install again.

Next step: Patch to V1.2 using Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe
(Last time I was using two patch files from my HD)

After that: Using Generic Patcher v1.0.46.0, enabling everything except colour changes.

Last but not least: Checking contacts.cfg and updating following two lines
Decay Time For Imprecise Sensor Contacts=60 ;[>0] seconds
Decay Time For Precise Sensor Contacts=15 ;[>0] seconds

For my first test I was using Trevallys Hydro_Test file.
Looks like Benno got hyperactive now.

Now I will continue and start adding mods.
I want to play with TDW UI/Real Nav & OHII.

/Slow_Target
After enabling my wanted MOD config I have to report that Benno is no longer cooperative. Should I shoot him?

Here is my current configuration:

[MODS]
Dynamic Environment SH5 Basemod (normal ) V2.1=1
Dynamic Environment SH5 Atlantic Floor V2.1=2
Dynamic Environment SH5 Sounds V2.1=3
sobers better terrain v3 SH5=4
Small_trees_SH5_V1=5
sobers_realistic_underwater_FX2=6
sobers 3D deck spray mod V7=7
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0=8
SteelViking's Interior Mod V1.2=9
SteelViking's Interior Mod V1.2.2 Patch=10
Fuel Gauge WoGaDi_SteelViking's Interior=11
MightyFine Crew Mod 1.2.1 Stock faces=12
FX_Update_0_0_19_ByTheDarkWraith=13
NewUIs_TDC_7_1_0_ByTheDarkWraith=14
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo=15
NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke=16
NewUIs_TDC_7_1_0_Real_Navigation=17
Manos Scopes-patch for 8x5=18
IRAI_0_0_37_ByTheDarkWraith=19
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3=20
TDW_Ship_Inertia_1_1_0=21
Cerberus62 Corrected Depth Charge Projector 1.0=22
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith=23
OPEN HORIZONS II_full v1.9=24
OHIIv1.9_Patch1=25
OH II Minefield map for TDWs Ui=26
R.E.M_by_Xrundel_TheBeast_1.2=27
Equipment_Upgrades_Fix_v1_4_byTheBeast=28
Equipment_Upgrades_Fix_v1_4_Patch_1=29
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix=30
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2=31
Grossdeutscher Rundfunk=32
Trevally Tutorial - All v0.2(for OHIIv1.3)=33
Trevally Harbour & Kiel Canal Pilot v2.9=34
Trevally Automated Scripts v0.6=35
Nauticalwolf's_Torpedo_Textures_v1.2=36
DEUTSCHMOD_1.0.4=37
OHII_traffic_speed_Fix_v2=38
Accurate German Flags=39
AOB slide ruller for TDW UIs and MO by stoianm (german)=40
EQuaTool 01.01 by AvM - Medium Faber-Castell Style=41
DBSM_Music_1_0_4=42
DBSM_Speech_1_0_4=43
Kriegsmarine Grid Map for MO and TDW UIs by stoianm=44

I'm now trying to figure what ingredient in my mod soup is causing this trouble.

Update to follow.

/Slow_Target
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Old 07-28-12, 05:52 PM   #185
null8fuff10
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Join Date: Aug 2008
Posts: 22
Downloads: 110
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Quote:
Originally Posted by Slow_Target View Post
After enabling my wanted MOD config I have to report that Benno is no longer cooperative. Should I shoot him?

Here is my current configuration:

[MODS]
Dynamic Environment SH5 Basemod (normal ) V2.1=1
Dynamic Environment SH5 Atlantic Floor V2.1=2
Dynamic Environment SH5 Sounds V2.1=3
sobers better terrain v3 SH5=4
Small_trees_SH5_V1=5
sobers_realistic_underwater_FX2=6
sobers 3D deck spray mod V7=7
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0=8
SteelViking's Interior Mod V1.2=9
SteelViking's Interior Mod V1.2.2 Patch=10
Fuel Gauge WoGaDi_SteelViking's Interior=11
MightyFine Crew Mod 1.2.1 Stock faces=12
FX_Update_0_0_19_ByTheDarkWraith=13
NewUIs_TDC_7_1_0_ByTheDarkWraith=14
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo=15
NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke=16
NewUIs_TDC_7_1_0_Real_Navigation=17
Manos Scopes-patch for 8x5=18
IRAI_0_0_37_ByTheDarkWraith=19
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3=20
TDW_Ship_Inertia_1_1_0=21
Cerberus62 Corrected Depth Charge Projector 1.0=22
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith=23
OPEN HORIZONS II_full v1.9=24
OHIIv1.9_Patch1=25
OH II Minefield map for TDWs Ui=26
R.E.M_by_Xrundel_TheBeast_1.2=27
Equipment_Upgrades_Fix_v1_4_byTheBeast=28
Equipment_Upgrades_Fix_v1_4_Patch_1=29
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix=30
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2=31
Grossdeutscher Rundfunk=32
Trevally Tutorial - All v0.2(for OHIIv1.3)=33
Trevally Harbour & Kiel Canal Pilot v2.9=34
Trevally Automated Scripts v0.6=35
Nauticalwolf's_Torpedo_Textures_v1.2=36
DEUTSCHMOD_1.0.4=37
OHII_traffic_speed_Fix_v2=38
Accurate German Flags=39
AOB slide ruller for TDW UIs and MO by stoianm (german)=40
EQuaTool 01.01 by AvM - Medium Faber-Castell Style=41
DBSM_Music_1_0_4=42
DBSM_Speech_1_0_4=43
Kriegsmarine Grid Map for MO and TDW UIs by stoianm=44

I'm now trying to figure what ingredient in my mod soup is causing this trouble.

Update to follow.

/Slow_Target

Which Hydrophone are you using? Don't upgrade in Bunker and I am sure Benno will talking to you. I would say the Mods are not the problem.

Regards
null8fuff10
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Old 07-30-12, 02:10 PM   #186
Slow_Target
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Join Date: Mar 2010
Location: Nuremberg, DE
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Mission accomplished, I got it.

Many thanks towards SOBER, DOGFISH40 & null8fuff10.

Here is my now working MOD soup:

Dynamic Environment SH5 Basemod (normal ) V2.1=1
Dynamic Environment SH5 Atlantic Floor V2.1=2
Dynamic Environment SH5 Sounds V2.1=3
sobers better terrain v3 SH5=4
Small_trees_SH5_V1=5
sobers_realistic_underwater_FX2=6
sobers 3D deck spray mod V7=7
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0=8
SteelViking's Interior Mod V1.2=9
SteelViking's Interior Mod V1.2.2 Patch=10
Fuel Gauge WoGaDi_SteelViking's Interior=11
MightyFine Crew Mod 1.2.1 Stock faces=12
R.E.M_by_Xrundel_TheBeast_1.2=13
Equipment_Upgrades_Fix_v1_4_byTheBeast=14
Equipment_Upgrades_Fix_v1_4_Patch_1=15
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix=16
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2=17
FX_Update_0_0_19_ByTheDarkWraith=18
NewUIs_TDC_7_1_0_ByTheDarkWraith=19
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo=20
NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke=21
NewUIs_TDC_7_1_0_Real_Navigation=22
Manos Scopes-patch for 8x5=23
IRAI_0_0_37_ByTheDarkWraith=24
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3=25
TDW_Ship_Inertia_1_1_0=26
Cerberus62 Corrected Depth Charge Projector 1.0=27
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith=28
OPEN HORIZONS II_full v1.9=29
OHIIv1.9_Patch1=30
OH II Minefield map for TDWs Ui=31
Grossdeutscher Rundfunk=32
Trevally Tutorial - All v0.2(for OHIIv1.3)=33
Trevally Harbour & Kiel Canal Pilot v2.9=34
Trevally Automated Scripts v0.6=35
DEUTSCHMOD_1.0.4=36
OHII_traffic_speed_Fix_v2=37
Accurate German Flags=38
AOB slide ruller for TDW UIs and MO by stoianm (german)=39
Nauticalwolf's_Torpedo_Textures_v1.2=40
DBSM_Music_1_0_4=41
DBSM_Speech_1_0_4=42
Kriegsmarine Grid Map for MO and TDW UIs by stoianm=43
EQuaTool 01.01 by AvM - Medium Faber-Castell Style=44

Allzeit gute Jagd und fette Beute!

/Slow_Target
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