![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
|
![]()
Be very careful using TC with enemy ships, especially warships close by.
Getting an estimated course on the target is a good thing. But then try to race ahead of the target and set up an intercept point. But remember, the enemy ship can and usually will change course. So just keep tracking them. It takes a little getting used to, so be patient, and expect to make mistakes at first. If you need to, save the game when you first make contact, and if you need to, restart the game from that point, and practice over and over again until you get the hang of it. It's tough trying to do the work of the whole staff on duty. But don't put any data into the TDC until you get some sort of visual confirmation. There are some tutorial vids on youtube I think by RockinRobbins that show how to do the procedures for manual targeting, although they are with the fleetboats. But the same principles apply.
__________________
A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
![]() |
![]() |
![]() |
#2 |
Rear Admiral
![]() |
![]()
If you actually ping a target, it's possible they heard your ping and went into evasion mode, better to track passive sonar only.
Know many factors effect passive sonar, your speed, thermals, etc...don't put all your trust in sonar lines. Were you tracking only one ship, if so, it appears it was a DD that sunk you, rare you run into lone escorts. I take it the range and bearings were sarcasm. Low TC is your friend, like 32 at most with these conditions. |
![]() |
![]() |
![]() |
|
|