SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-17-06, 03:26 PM   #1
GlobalExplorer
Admiral
 
Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
Default

@Mr.Fleck: Thanks for the thumbs up. You are correct, the mine randomization is a special issue. Right now I am not showing the waypoints of all the mines, but just the waypoint of the OrdnanceUnit. The problem with randomization in ports is, that units might show up on land, but a small randomization would be better. I have put this into valid suggestions.

@Mr.Fleck: I am not using Sh3Commander, but if it is writing into the wardiary as well, you can't have both. But in coming versions it should be absolutely no problem to analyze the wardiary better (right now it also overwrites your sinkings, thats why I said generate at the beginning of a mission, somewhat out of port).

@Marhkimov: To some extent. I guess I could implement a spysat mode that shows all units in a certain timeframe with their internal Ids. You can also find some information in Sh3Gen's debug files. But right now I don't have plans to implement too many nice-to-have's, as there is still much work to be done to improve the current features.
__________________

GlobalExplorer is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:21 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.