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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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...do you thing you could make a US version of it, as i like to use the US interrior from Trigger Maru (clickable 3D Gauges and so on)... maybe also the sound problem is gone in that case.
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Stormy...... |
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#2 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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...never mind, done it by myself, also the sounds are correct now
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Stormy...... |
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#3 |
Sparky
![]() Join Date: Apr 2011
Location: Rotterdam, The Netherlands.
Posts: 151
Downloads: 5
Uploads: 0
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Cool!
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#4 |
Chief
![]() Join Date: Feb 2011
Location: In the past...
Posts: 321
Downloads: 89
Uploads: 1
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I'm recieving a file not found error...
edit: I got it, I just searched it through google instead :P
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God is a comedian playing to an audience too afraid to laugh. -Voltaire Last edited by postalbyke; 09-02-12 at 12:32 PM. |
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#5 |
Swabbie
![]() Join Date: Sep 2012
Posts: 11
Downloads: 3
Uploads: 0
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Awesome sub !
Thanks for this mod ![]() |
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#6 |
Stowaway
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you`re welcome!
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#7 |
Seaman
![]() Join Date: Aug 2012
Posts: 34
Downloads: 169
Uploads: 0
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Any tips on how to change everything from german to english?
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#8 |
Stowaway
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hmm not bad, maybe even better withe the rusted black skin from the echo1? are you able to make normal-maps and ao?
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#9 |
Stowaway
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ok here is something i did to improve the skin of the project 641 Foxtrot mod: open the submarines .DAT withs s3d, export all the 3d-modles from the nodes. open the models - one by one - with milkshape or whaterver and save them withe the same name but with -uv2.obj so they are being recognized by the editor as second (ambient occlusion) layer. export the models skin/texture as well and open it with gimp or photoshop. add a greyscaled map of the texture, adjust the color-curves so there is more contrast and least white areas,then copy it into the texture`s the alpha-channel and save it as dds. reload the models into the s3d editor and add the new map with an AO-texture-map applied to the texture-node. voila a fake ao and better hull detail, even some reflection.
see: http://www.subsim.com/radioroom/show...ar+Map+Stanger http://www.subsim.com/radioroom/show...+659T%2FECHO+I and: http://www.subsim.com/radioroom/show...ROT+mOD&page=3 Last edited by jhapprich; 07-29-14 at 04:36 AM. |
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