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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#811 |
Silent Hunter
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#812 |
Chief of the Boat
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#813 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#814 |
Swabbie
![]() Join Date: Jul 2012
Posts: 6
Downloads: 3
Uploads: 0
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so how do i install the lot this is my first mod and i want to know how to install everything properly.
thanks -willi pape |
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#815 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,182
Downloads: 279
Uploads: 0
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Hi will and welcome to susbsim.
From your post I would guess you're not using GWX, if that is the case then you need to get Jonesoft Generic Mod Enabler (JSGME) http://www.subsim.com/radioroom/down...o=file&id=3559 1 Unzip/unrar it to your SH3 installation dir 2 Click the JSGME.exe within that dir, (Be a good idea to make a shortcut to your desktop at this point 3 You will now see a new dir called MODS 4 Unzip all your future mods into this new dir 5 run the JSGME shortcut on your desktop and you will see the mods you have available, simply enable them by 6 highlighting the desired mod and clicking the > tab at the top of the util If there are any conflicts they will show in the small window that opens when enabling. Hope this helps. BTW I do recommend installing GWX Gold prior to any other mods or addons including JSGME. It makes SH3 a whole new game, it can be found on my GF acct, link in my sig below, install instructions can be found here; http://www.thegreywolves.com/ You will need the 7 GWX.bin files plus the GWX.exe file. Place them all in one dir, when you want to install GWX simply click the .exe Last edited by Fubar2Niner; 07-22-12 at 04:16 AM. |
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#816 | |
Chief of the Boat
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#817 |
Swabbie
![]() Join Date: Jul 2012
Posts: 6
Downloads: 3
Uploads: 0
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after talking to you about modding that modification tosh3 i donloaded and installed gwx 3.0 gold
once again thank you for your help it seems like a great mod -willi U-69 |
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#818 |
Swabbie
![]() Join Date: Jul 2012
Posts: 6
Downloads: 3
Uploads: 0
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when i play it the cargo is the same and no lifebots when i installed it do i leave it all in the life boats and debris or split them up into the too files. data and optional or leave it in the one file lifeboats and debris v4
sorry for the trouble once again thanks for all the help i can get. -willi U-69 |
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#819 |
Silent Hunter
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#820 |
Swabbie
![]() Join Date: Jul 2012
Posts: 6
Downloads: 3
Uploads: 0
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#821 | |
Chief of the Boat
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#822 |
Swabbie
![]() Join Date: Jul 2012
Posts: 6
Downloads: 3
Uploads: 0
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so what i leave it all in the one file lifeboats ad debris v4 in the same folder as i extracted it to sh3 root folder not the two files
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#823 | |
Chief of the Boat
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From the readme:
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#824 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,182
Downloads: 279
Uploads: 0
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If I'm reading this correctly you have extracted the mod to sh3 root and not the MODS directory ? Aren't you using JSGME in any form? If you are using JSGME the mod should be extracted to the MODS directory. It sounds like none of the data is in the correct directories. JSGME will correct this ![]() |
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#825 |
Swabbie
![]() Join Date: Jul 2012
Posts: 6
Downloads: 3
Uploads: 0
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thank you and yes i am using jsgme and the mod does work finnlay thank you for your help
-willi U-69 |
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