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Old 07-21-12, 05:05 PM   #121
TheDarkWraith
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Quote:
Originally Posted by Trevally. View Post


Any sign of what the radar bug is caused by
Having a hard time finding the radar routine in the exe
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Old 07-21-12, 05:07 PM   #122
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@Trevally - when I release the next patcher version we'll need a single mission to test if the crew detects radar signals from aircraft also
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Old 07-21-12, 05:09 PM   #123
Trevally.
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Originally Posted by TheDarkWraith View Post
@Trevally - when I release the next patcher version we'll need a single mission to test if the crew detects radar signals from aircraft also
Anyone know which planes would have radar
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Old 07-21-12, 05:12 PM   #124
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Originally Posted by Trevally. View Post
Anyone know which planes would have radar
ALB_Wellington is one of them:

[Sensor 3]
NodeName=R01
LinkName=ASVMarkI
StartDate=19410101
EndDate=19430601

Note the start date of when it has radar though...


Even though there is no voice for the detecting radar signals it will drop the TC to 32.
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Old 07-21-12, 05:23 PM   #125
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Ok - test mission with taskforce (stopped) and aircraft on patrol
https://rapidshare.com/files/1181529...ar_test_FOG.7z

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Old 07-21-12, 05:26 PM   #126
TheDarkWraith
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Originally Posted by Trevally. View Post
Ok - test mission with taskforce (stopped) and aircraft on patrol
https://rapidshare.com/files/1181529...ar_test_FOG.7z

I just released new version of patcher. Have a go at it

I'm looking into one more possible patch currently - depth under keel bug. Once done with that I'll try this aircraft mission.
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Old 07-21-12, 05:40 PM   #127
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Originally Posted by TheDarkWraith View Post
I just released new version of patcher. Have a go at it

I'm looking into one more possible patch currently - depth under keel bug. Once done with that I'll try this aircraft mission.


Made new mission for testing the planes radar - moved the killer taskforce further away to give the planes a chance to kill you.
https://rapidshare.com/files/2469164...ar_test_FOG.7z
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Old 07-21-12, 05:40 PM   #128
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Default Working great

Yes!! Watchcrew and Soundman sounding off!! X-cellant
TDW, this is great!
D40
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Old 07-21-12, 05:52 PM   #129
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Originally Posted by Dogfish40 View Post
Yes!! Watchcrew and Soundman sounding off!! X-cellant
TDW, this is great!
D40
You should use the newest patcher, v1.0.46.0. The crew will detect radar signals from ships AND airplanes I'm kind of half amazed it's all working correctly

@ Trevally - I had to edit your aiplane test mission to remove the ships so there were only airplanes in it. Radar operator nailed the airplane from a good distance out. He was all over him once he detected him. Never lost that green line!
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Old 07-21-12, 07:08 PM   #130
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Quote:
Originally Posted by TheDarkWraith View Post
You should use the newest patcher, v1.0.46.0. The crew will detect radar signals from ships AND airplanes I'm kind of half amazed it's all working correctly

@ Trevally - I had to edit your aiplane test mission to remove the ships so there were only airplanes in it. Radar operator nailed the airplane from a good distance out. He was all over him once he detected him. Never lost that green line!
Question, for you TDW. When I get the new patcher, do I just patch right over the last? What I mean is, do I have to disable any of the previous patches?
This does work very good so far, Watchcrew still saying "Smoke on the Horizen" and even got a surface contact callout from sound. Very, very gute.
Will D/L the newest but just wanted to know above, thanks again.
D40
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Old 07-21-12, 07:10 PM   #131
TheDarkWraith
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Originally Posted by Dogfish40 View Post
Question, for you TDW. When I get the new patcher, do I just patch right over the last? What I mean is, do I have to disable any of the previous patches?
This does work very good so far, Watchcrew still saying "Smoke on the Horizen" and even got a surface contact callout from sound. Very, very gute.
Will D/L the newest but just wanted to know above, thanks again.
D40
You have to totally disable the SH5 exe patches because I changed the no hydro patch. The SHSim and SHCollisions patches you can leave enabled.
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Old 07-21-12, 07:13 PM   #132
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Originally Posted by TheDarkWraith View Post
You have to totally disable the SH5 exe patches because I changed the no hydro patch. The SHSim and SHCollisions patches you can leave enabled.
Thanks Again, Yeah I feel like a dummy, I just now saw the note on the D/L page, so it just gives me a chance to give you another .
D40
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Old 07-21-12, 07:21 PM   #133
TheDarkWraith
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Originally Posted by Dogfish40 View Post
Thanks Again, Yeah I feel like a dummy, I just now saw the note on the D/L page, so it just gives me a chance to give you another .
D40
You do know that you can right click on a patch or the patches header and select a command from a context menu (i.e.: enable all patches, disable all patches, enable all changes, disable all changes, etc.) in the patcher app right?
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Old 07-22-12, 03:34 AM   #134
Dogfish40
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Quote:
Originally Posted by TheDarkWraith View Post
You do know that you can right click on a patch or the patches header and select a command from a context menu (i.e.: enable all patches, disable all patches, enable all changes, disable all changes, etc.) in the patcher app right?
No, I've been doin' it the hard way. I never thought to right click on anything in the patchs. That will sure save some time and sitting there double checking to make sure I didn't miss something! Great, now that it's the last patch for a time, DOH!!
By the by, I keep loading up and the crew is still awake and calling out everything.
This really has done the proverbial trick here. An actual fix, TDW, this was really an important one, it makes the crew seem like there actually working and alive. The immersion just took a huge step up here.
Yes!!
Thanks , D40
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Old 07-22-12, 03:58 AM   #135
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Man oh man this conversation is so exciting!!!
I can't wait to try this out for myself!!

A big thank you to TDW, Trevally, Paco, Dogfish40 and anyone else who made this Holy Grail possible

Just imagine if German submariners had this kind of training simulator available :P
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