SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-19-12, 03:33 AM   #8
boonie
Electrician's Mate
 
Join Date: Nov 2011
Posts: 134
Downloads: 101
Uploads: 0
Default

Quote:
Originally Posted by merc4ulfate View Post
I'd be targeting the merchants not the heavy cruiser. Assuming your have a boat with six forward and four aft tubes I would be aiming for the three merchants at the top and farthest away first. Sure you might hit a DD sure you might hit a heavy C but at your angle I would fire all ten fish as fast as possible.


merchant row 1 *** (5th, 2 fish) *** (2ND, 2fish) ***(1st, 2 fish)


merchant row 2 *** *** (4th, 2 fish) ***(3rd 2 fish)


I put your chance of sinking three ships at high and crippling two others either merchants or DD's.

Once you have fired all ten dive deep below test depth while deploying decoys and go to silent running. Turn into the convoy not away. I like to do this because I know the DD's have to reverse or go around merchants in the way and I like to hide under stationary merchants who have not sank.

Yes I know I am insane. yeah for me
The typical task force that employ this formation in sh4 + FOTRS seems to typically only have small troop transport (1700ton) purely as their merchant composition.. thats why i dont aim for them.. too small and sometimes they have the audacity of not sinking after 1 torp despite only 1.7k ton... wherelse the heavy cruisers all range from 9000ton (maya, mogami) onwards to 15000ton (takao) and if u land 3 torp on 1 its a guaranteed kill (i havent seen any heavy cruiser that can take 3 and live). Plus aiming just 2 target per attack is all i am capable of within the time frame (before they see torps and go nuts with thier steering).

Will try out slow boating to the middle of the pack after delivering my fish next time. but they very seldom detect me using that tactic i put earlier anyway. THey have this tendency to park 1 destroyer near where the ship sink to hold me down and let the others travel some distance. Very annoying and it ensures that i have to chase a great distance after this destroyer make a break and rejoins the main body.

Tried to kill it sometimes when i still have fish loaded in tubes but they have this bunny hop acceleration thing that dodge torp very easily.
boonie is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:29 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.