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#1 |
Grey Wolf
![]() Join Date: Sep 2011
Location: Planet Earth
Posts: 867
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Okay, so I have created a new particle generator (based on Racerboy/TDW's exhaust) and linked those nodes to the DieselEngine1 and -2 zones, while using #funnel_smoke as a third effect. Am I on the right track?
Also, brilliant 5-min tutorial ![]()
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"Submariners are a bunch of intelligent misfits that somehow seem to get along, understand each other and work well together"- Anon |
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#2 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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Quote:
Don't know what is it... For these things i used obj_Funnel controllers and custom smokes ![]() Not enough specific information ... but somewhere around that.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 07-18-12 at 03:36 AM. |
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#3 |
Grey Wolf
![]() Join Date: Sep 2011
Location: Planet Earth
Posts: 867
Downloads: 89
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Here's what I mean:
The parts in boxes are the particle generators based on this mod: http://www.subsim.com/radioroom/down...o=file&id=1496 I will try your method to see how easy (most likely) it is.
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"Submariners are a bunch of intelligent misfits that somehow seem to get along, understand each other and work well together"- Anon |
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