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Old 07-17-12, 11:37 AM   #1
Trevally.
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It looks like those values will be affected by things in your campaign - ships sunk, points gained etc.

The best way to test this will indeed be by single mission.
What we should do is make a mission with a ship out of range and watch how far away it is before it is drawn on your map by the hydro line and then at what range before it is called out.

This could also be done with the watch crew.

we should post the single mission here so we can all test with the same conditions.
We should also post what UPC setting we are using.

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Old 07-17-12, 02:16 PM   #2
Dogfish40
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Quote:
Originally Posted by Trevally. View Post
It looks like those values will be affected by things in your campaign - ships sunk, points gained etc.

The best way to test this will indeed be by single mission.
What we should do is make a mission with a ship out of range and watch how far away it is before it is drawn on your map by the hydro line and then at what range before it is called out.

This could also be done with the watch crew.

we should post the single mission here so we can all test with the same conditions.
We should also post what UPC setting we are using.

Actually, Yes, we could all find out if we're getting the same results. However, the lifeboats mission is good too because it uses the soundman and the watchcrew immediately after the start. When I played it last night my soundman called out the contacts. I had removed three files. AND, another friend of ours just sent me his mod list which I helped him work on a bit. So we have a lot of common mods (his list is huge though). His soundman is working. So I'm going to have that to compare with as well.
I was really shocked that I got those results so fast last night.
Trev, I've never used any of these missions before and I was wondering if playing them alters your activated mods in any way. I noticed when I played the lifeboat check mission that even though my soundguy worked, my chief's character had changed back to the original. I use the alternate w' beards right now, so I was thinking maybe the soundman was working because more mods had been deactivated than I had done.
This might turn out to be as simple as switching mods around, but I would rather find the file that's causing the trouble. I know we're going to get this working, but I can't wait to have a working soundman.
Also; I'm not getting the contacts in the messagebox either. This may be even be more important.
Rock n' Roll
D40
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Old 07-17-12, 03:49 PM   #3
Trevally.
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Ok - made a test mission
I am 30m deep
target is 60km away heading to pass me side on at 8knots



Run the mission
The target is first spotted at 33km and hydro line is drawn on map
no call out or message


target heads towards my at 8knots
hydro line shows where he is the whole way
not shout out from hydro at any time.

Then the targer disappears as it passes by deaf spot off the bow.
When the target reappears the sound man calls out and message is posted
new updates are shouted out and posted as the target moves away out of range



Second go - ran same mission again
target spotted at 32km
this time i ask hydro to repeat last contact
contact is posted, but no shout out


sound man remains quiet and no more messages posted
the hydro line tracks target

again target passes my bow and is about to go into my deaf zone
still no message posted or call outs


as target re-enters by the hydro zone
sonar man posts message and calls out
he continues to call out and post messages until out of range



So - my issue is this
when using real nav - the hydro line is not marked on your map
this line is the only warning you will get unless you ask
or unless contact is lost and then found again before he will start reporting

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Old 07-18-12, 08:45 AM   #4
Dogfish40
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Quote:
Originally Posted by Trevally. View Post
Ok - made a test mission
I am 30m deep
target is 60km away heading to pass me side on at 8knots



Run the mission
The target is first spotted at 33km and hydro line is drawn on map
no call out or message


target heads towards my at 8knots
hydro line shows where he is the whole way
not shout out from hydro at any time.

Then the targer disappears as it passes by deaf spot off the bow.
When the target reappears the sound man calls out and message is posted
new updates are shouted out and posted as the target moves away out of range



Second go - ran same mission again
target spotted at 32km
this time i ask hydro to repeat last contact
contact is posted, but no shout out


sound man remains quiet and no more messages posted
the hydro line tracks target

again target passes my bow and is about to go into my deaf zone
still no message posted or call outs


as target re-enters by the hydro zone
sonar man posts message and calls out
he continues to call out and post messages until out of range



So - my issue is this
when using real nav - the hydro line is not marked on your map
this line is the only warning you will get unless you ask
or unless contact is lost and then found again before he will start reporting

So, In a nutshell, your soundman was working, right? You didn't have to adjust anything. My soundman was not doing this at all. The hydrophone line would appear and I will get no warning in the messagebox or a call out from the soundman at all. Until I ran the took out those three mods and ran the life raft mission. Unfortunately, I got home way too late yesterday to do anything but rearrange my mod list and update the UI mod.
For most of us with this problem, the fix is simply go to the SH5/data/cfg/contacts.cfg--open it with notepad and make sure this line reads 60! The same with the precise line, make sure this reads 15. This will fix most of the soundman problems that the Kaleuns are having.
There are several mods that have changed this and you'll need to find those as well 'cause everytime you load the mod, that contacts.cfg gets overwritten.
I hope that swtching my mods around and updating the UI will help.
I'll post again when I test.
Will I be able to access this mission?
Thanks
D40
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Old 07-18-12, 01:53 PM   #5
Trevally.
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Quote:
Originally Posted by Dogfish40 View Post
So, In a nutshell, your soundman was working, right? You didn't have to adjust anything.


Well - this is the problem - I don't think this is working as it should.
I think the sound guy should shout out as soon as the hydro line first appears.
Something is stoppoing him or there is no trigger.

When the contact is lost (passing the bow) and then found again - this does seem to be a trigger to get him to call out and he will then continue to call.

I am sure this counld be fixed by a script where when hydro line is drawn - sound man jumps in and starts calling out the bearings.

This could however be annoying if this happens with friendly ships - so could perhaps be linked to the travel button

Perhaps TDW could look at this when he has time and add it to his UI

Quote:
Will I be able to access this mission?
Thanks
D40
https://rapidshare.com/files/103820215/Hydrotest.7z
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Old 07-18-12, 02:10 PM   #6
Dogfish40
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Quote:
Originally Posted by Trevally. View Post
[/FONT]

Well - this is the problem - I don't think this is working as it should.
I think the sound guy should shout out as soon as the hydro line first appears.
Something is stoppoing him or there is no trigger.

When the contact is lost (passing the bow) and then found again - this does seem to be a trigger to get him to call out and he will then continue to call.

I am sure this counld be fixed by a script where when hydro line is drawn - sound man jumps in and starts calling out the bearings.

This could however be annoying if this happens with friendly ships - so could perhaps be linked to the travel button

Perhaps TDW could look at this when he has time and add it to his UI





https://rapidshare.com/files/103820215/Hydrotest.7z
Question for you Trev.
Did you check your contacts.cfg file? SH5/data/cfg/contacts.cfg. Open it up ans check the two lines ; Imprecise sensor contacts= should be 60 / Precise sensor contacts= should be 15. Even though someone stated that these are for radar, they had a direct effect on the soundman.
If these are already set to those numbers, never mind this, the file is correct. If not, set those two parameters and try the mission again.
This goes for everyone who may be having soundman problems.
In a little while, I'm going to see if my adjustments to my mod soup are working at all. I did rearrange quite a bit + upgraded a couple things so...we'll see.
If it does work I'll be closer to knowing where the culprit file is.
D40
PS; thanks for the mission
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Old 07-18-12, 02:55 PM   #7
Trevally.
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My contact.cfg:-

Code:
 
; Edited by TheDarkWraith for NewUIs_TDC_6_9_0
; Edited on 11/06/2011 @ 1100

[ContactSettings]
; Contact settings
Display Range To Opportunity Radio Contacts=1000 ;[>0] kilometers
Display Range To Important Radio Contacts=3500 ;[>0] kilometers
Decay Time For Important Radio Contacts=172800 ;[>0] seconds
Decay Time For Opportunity Radio Contacts=64800 ;[>0] seconds
Decay Time For Imprecise Sensor Contacts=60 ;[>0] seconds  was 600
Decay Time For Precise Sensor Contacts=15 ;[>0] seconds  was 60
Decay Time For HighPrio Radio Contacts=259200
Single Contact Min Size=1   ;[>0] minimum numbers of units in this type of group
Small Contact Min Size=2   ;[>0] minimum numbers of units in this type of group
Medium Contact Min Size=4   ;[>0] minimum numbers of units in this type of group
Large Contact Min Size=9   ;[>0] minimum numbers of units in this type of group
[ContactRange]
;under the (right) value a contact is considered as:
Short=1000    ;[m]
Medium=3000   ;[m]
Long=20000    ;[m]
[ContactSpeeds]
;less than each value means (in this order): stationary, slow, medium and fast speed ; over the last value means very fast speed
Merchant=0.1,8,12,35  ;[kts]
Warship=0.1,8,19,35   ;[kts] including uboats
Air=0.1,8,19,35       ;[kts]
Convoy=0.1,8,12,35    ;[kts]
Looks ok
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