SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DW Mod Workshop > DW Mission Designers' Forum
Forget password? Reset here

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 01-16-06, 07:17 PM   #4
HydroShok
Watch
 
Join Date: Jan 2006
Posts: 30
Downloads: 0
Uploads: 0
Default

Well I discovered a way to pull it off, that should work online but I haven't tested it. I just give every controllable platform a transit tatic at 0 knots, so they don't move and most likely wont shoot either. Then after 2 minutes, if they haven't moved, I use a destination trigger (.03 miles centered on unit) to remove the unit. Human players wont get removed so long as they go at least 3 knots or so for the first 2 minutes, which shouldn't be a prob for most folk.
__________________
windows messenger tbar91 -at- hotmail -dot- com
|(Q 266 560 832
HydroShok is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:00 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.