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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1876 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Post your mod list, maybe there's something odd about it.
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#1877 |
Watch
![]() Join Date: Sep 2009
Location: England
Posts: 23
Downloads: 160
Uploads: 0
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hi Sartoris
thanks for your prompt response my mod list is as follows im unsure if im honest if its in the correct order i know a few are Accurate German Flags RemoveLogoIntroTheDarkWraith sobers green spinning thing SH5 NDB,NDH OM#1 - No Dialog Indicator Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 DarkerNights V2.1 stoianm colored exterior mod v2 (low color) Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1 sobers better terrain v3 SH5 sobers best ever fog V12 SH5 sobers best ever waves V5 SH5 North Atlantic Green 1.1 sobers see thru wake fix sobers_realistic_underwater_FX2 sobers 3D deck spray mod V7 Window_Lights_Redone_V1 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_9_2_Patch_ByTheDarkWraith NewUIs_TDC_6_9_2_Patch_RadCapTools_0_2_alpha MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Stormys DBSM SH5 v1.3 Basemod Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3b_For_All FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_37_ByTheDarkWraith TDW_No_Hydrophone_On_Surface_1_1_0 AI_sub_crew_1_0_2_TheDarkWraith Cerberus62 Corrected Depth Charge Projector 1.0 Reworked Morale and Abilities v.1.01 OPEN HORIZONS II_full v1.9 OHII Higher Tonnage Objectives for v1.9 OHIIv1.9_Patch1 OHII_traffic_speed_Fix_v2 sobers green crew training V3 SH5 TDW FX Fix for Sobers chimney smoke sobers NO water drops V1 sobers Lights Cfg V4 SH5 sobers no footstep sound mod Shadow Improvement ModLR SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 sobers bad weather deck gun V1 SH5 U-boat Historical Specifications 1.7 for TDW Mods stoianm upgrade available mod stock file thanks in advance Minett ![]() |
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#1878 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Nothing about your mod list strikes me as odd, it's even a bit similar to my own. Have you fiddled with the IRAI files in any way?
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#1879 |
Watch
![]() Join Date: Sep 2009
Location: England
Posts: 23
Downloads: 160
Uploads: 0
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no i have just installed them as normal i havent messed with cfg setting nothing its baffling me , im wondering if U-boat Historical Specifications 1.7 for TDW might be the reason as i installed it after i started a campaign .
Its a shame that the game its self is so bugged that without these great mods its just useless . |
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#1880 | |
Samurai Navy
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#1881 |
Watch
![]() Join Date: Sep 2009
Location: England
Posts: 23
Downloads: 160
Uploads: 0
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i defo started a new patrol and added it on the happy times period when we get moved to france after completing coastal waters .
is there a single player misson that good for testing this mod that i could perhaps try ?? because surely if it is indeed an effect of the campaign then that wouldnt effect a single mission etc ?? p.s thanks for the imput so far guys |
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#1882 |
Navy Seal
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I may be wrong but I dont think that mod is needed anymore....IRAI does it all
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#1883 |
Samurai Navy
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#1884 |
Watch
![]() Join Date: Sep 2009
Location: England
Posts: 23
Downloads: 160
Uploads: 0
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ill try by removing that mod , seems a shame if that is the case
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#1885 |
Watch
![]() Join Date: Sep 2009
Location: England
Posts: 23
Downloads: 160
Uploads: 0
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i removed U-boat Historical Specifications , and my problem still happens im at 40 feet at ahead standard dived long before i came in view destroyers go over the top here my im dc .. Im at a loss to no what to , there is conflict in my mods order somewhere i just cant pin point it and its ruined this great mod for me
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#1886 |
Nub
![]() Join Date: Mar 2010
Posts: 3
Downloads: 44
Uploads: 0
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First of all a very very good mod, many thanks that at last we can enjoy this (unfortunately) half-way done Ubi software
![]() What I would like to ask, after short checking the 0.0.37-er version: Airplanes: checked and tested on the two custom single mission: For me the fighter is arriving, strafing one (maybe two, in the second round), but after that it is just circling over me and nothing happens...the torpedo bomber the same. Releases the torpedo, comes back and circles. Every time they are just over me, but no shooting or nothing (after the first 1-2 round). For eg. for the 0.0.30-er version the fighter is coming back and shooting until I am fully holed (not just circling). The torpedo bomber releases its load and leaves the area (moves forward to the direction and flies away). (so the 0.0.30-er is more realistic in this way) Is there anything behind of this? Currently I have overwritten the Airplane.aix with the old 0.0.30-er file. The bombs from the fighter were also released just once. My mod-list: - Real flooding 1.3 - Irai 0.37 (NEWEST) - with 0.30-er Airplane - Morale mod (or morale system quickfix) - Old style explosions 1.1 - Interior mod 1.2 - Campaign update - Capthelms audio mod - Conus Graphics mod Any help is mostly appreciated, Thank You guys ![]() Laszlo |
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#1887 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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I've been using Sober's mod list, and it works great, but I noticed one thing: sometimes when I am submerged and destroyers are hunting above me, I can rise to the surface and they won't fire their guns at me. I tried it several times now. Basically, they always shoot when they see me for the first time, but if I then submerge and come back to the surface, they hold fire until I start shooting. The moment I allow my gunners to open fire (literally the moment I click the fire at will button), the AI destroyers do so too, so we start firing simultaneously. I've had destroyers following me like this without shooting for long distances, and they only shoot if I do it first.
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#1888 | |
Ace of the deep .
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Last edited by THE_MASK; 08-10-12 at 03:04 AM. |
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#1889 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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I didn't enable that mod because of the conflict. I decided to make a smaller list than yours so here it is:
Generic Mod Enabler - v2.6.0.157 [C:\Igre\SilentHunter\MODS] RemoveLogoIntroTheDarkWraith DBM Background Video No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Window_Lights_Redone_V1 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Eqp_Upgrades_fix_v1.4 dates by sober Patch V2 FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_7_1_0_ByTheDarkWraith Manos Scopes-patch for 16x9 IRAI_0_0_37_ByTheDarkWraith TDW_No_Hydrophone_On_Surface_1_1_0 OPEN HORIZONS II_full v2 Reworked Morale and Abilities v.1.01 Grossdeutscher Rundfunk SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 sobers no footstep sound mod Shadow Improvement Mod NewUIs_TDC_7_1_0_Real_Navigation The bug (if it is a bug, and not just a mod conflict) I wrote about doesn't strike me as too problematic, but who knows, it might cause some other problems down the line. EDIT: I'll give more details: I only noticed the bug happen after I save and reload on the open sea, and then after a while encounter some escorts (who were not around when I save, I never save around other ships). I did not notice it happening at the beginning of a new career, but I will try it out today and pay more attention. The game is patched to 1.2 and with TDW's patcher (all patches enabled), it's a fresh install, no prior mods. |
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#1890 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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One more thing: I just noticed I can't drag and drop the external torpedo. I fired one torpedo, reloaded it, and then wanted to drag the external torpedo into the space that appeared in my tubes. However, the game wouldn't let me. I was not submerged, of course.
EDIT: Seems like it comes and goes. I reloaded a saved game and the issue was gone. Still, it's not good that it happens from time to time. Last edited by Sartoris; 08-10-12 at 10:22 AM. |
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