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05-18-12, 01:58 PM | #976 |
Watch
Join Date: May 2012
Location: Bottom of a holler in ol' Kentucky
Posts: 20
Downloads: 26
Uploads: 0
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Hey guys
The ships in this mod look awesome. Granted, I've only played Silent Hunter 4 and not 3, but I was wondering if there would be any way to make a few of these merchants work in SH4? Having more variety to shoot at is never a bad thing! |
05-18-12, 02:46 PM | #977 |
Eternal Patrol
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A handful of them are already in Operation Monsun, the full Atlantic mod for SH4. Converting the rest of them would be possible, but SH4 uses different textures than SH3, and SH4 also has the crew members walking around the decks, which would have to be done for each individual ship.
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05-18-12, 03:32 PM | #978 | |
Argentinian Skipper
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Quote:
Please, see the thread: http://www.subsim.com/radioroom/showthread.php?t=182697 Regards. Fitzcarraldo
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05-18-12, 04:34 PM | #979 |
Watch
Join Date: May 2012
Location: Bottom of a holler in ol' Kentucky
Posts: 20
Downloads: 26
Uploads: 0
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Thanks bud, I will definitely try that sometime!
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05-30-12, 03:57 PM | #980 |
Planesman
Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
Uploads: 0
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About skins.
I must manually turn them on by date? Uh that sucks and i guess it's Sh3 filesturcture fault.. no,really? |
05-30-12, 06:19 PM | #981 |
Eternal Patrol
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SH3 Commander is your friend. It will let you control the dates of pretty much anything.
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05-30-12, 10:29 PM | #982 |
Bilge Rat
Join Date: May 2012
Posts: 1
Downloads: 4
Uploads: 0
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new here and i have a fresh install. 4 gig ram and crash to desk top on game start up. makes it about half way.
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05-31-12, 09:33 AM | #983 | |
Planesman
Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
Uploads: 0
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Quote:
Try 4gb patch. 32 or 64 bit system? In case of having 32 Win7/Vista system add this to your windows prompt command line: " bcdedit /set increaseuserva 2900 " without quote marks and restart. On 64bits system you don't have to do this. Woks for me and i have only 2gb RAM sic! |
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05-31-12, 09:39 AM | #984 | |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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Quote:
Hope this helps. And welcome aboard
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05-31-12, 11:25 AM | #985 |
Chief of the Boat
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It won't matter how much memory your system has because it doesn't recognise it without the patch.
I'm running on 8 or 12GB (I honestly don't remember atm ) and use this: http://www.gamefront.com/files/21775767/4gb_patch_7z
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05-31-12, 11:57 AM | #986 | |
Sea Lord
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 619
Uploads: 0
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Quote:
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06-01-12, 04:27 PM | #987 |
Planesman
Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
Uploads: 0
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I can run this with 2gb ram,but 4gb patch is a must.
I gues after patch, game using swap file to compensate lack of physical memory.Loading times are indeed long spent cleaning house,making coffe etc,but it's worth it. I love this mod,so many things to shot,no? However i do not like how they behave after "She's going down message" they can stay afloat even for days.Sometimes they emiting sinking sound on rough waters even when they healthy, maybe it's because i use Thomsens ships on top of it? Last edited by utops; 06-01-12 at 04:50 PM. |
07-11-12, 07:30 AM | #988 |
Officer
Join Date: Nov 2002
Location: Wisconsin
Posts: 238
Downloads: 144
Uploads: 0
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GWX + MFM ???
Hi.
What's the word with GWX + MFM? In the first post there's two mods listed with links removed that specifically mention improved compatibility with GWX. Are those still available? I just spent several hours trying to get MFM to run, including getting the 3 gig switch to work (dual boot issue turns out). Even with MFM as the only mod on top of GWX, it always crashes right about when the load screen finishes up and the game tries to go to the U-boat view. It gives me a "This application has failed" dialog, so not quite a total CTD (unless that's what you consider a CTD I guess) In the interest of thorough testing, I tried the mod in my Vanilla 1.4b install. It worked just fine there, so it's clearly some issue with GWX. Any ideas?
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l8r, artao |
07-11-12, 10:06 AM | #989 |
Eternal Patrol
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Why not the 4-gig patch? I can't use it because I have an older 32-bit single-core system, which won't run the MFM at all. If your system is as old as mine you're out of luck, just as I am. If your system is newer and 64-bit then the 4-gig patch should make it work. If not, then you may not be able to run MFM at all. I can't.
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07-11-12, 11:56 AM | #990 |
Helmsman
Join Date: Nov 2007
Location: Italy
Posts: 108
Downloads: 122
Uploads: 0
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Since I have MFM, which is a wonderful addtion to my GWX, I find it very cumbersome to use the recognition manual: too many pages, and no way to sort them out, instead of flipping pages.
I know that "realism" dictates that no search facilities are available -- but is there anywhere a mod speeding up the consultation of the manual (e.g. by tags, like: merchant, two funnels, main mast aft/forward, small, medium, large, etc.)? |
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