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Old 01-09-11, 06:11 AM   #61
kapuhy
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Slow torpedoes are great when attacking multiple ships in a convoy - after launching last torpedo you have more time to dive deep and change position before ships start blowing up and the escort start their counterattack. First place where they look for you is the area from which torpedoes came, so you don't want to be there now.

Fast torpedoes are good for lonely merchants that have noticed your boat and started zigzagging. It's hard to calculate torpedo solution for those, so instead you just close to point blank range, turn towards the target and launch a fast torpedo. It's a naval equivalent of putting a gun to the Agent's head and muttering "Dodge THIS!".
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Old 01-10-11, 08:56 AM   #62
stokeyblokey
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Quote:
Originally Posted by Gargamel View Post
I like to keep 2 air, and 2 electrics loaded...
Same here early on but as soon as I can get my hands on a type IV or type V then I drop one of the electrics so Tube 4 always has a "save my bacon" shot ready...I found the longer I played the game the more I used the old G7a instead of the electric eels, although a mixed loadout is always sensible
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Old 07-09-12, 07:51 PM   #63
TwoGamers
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Going half-way across the world is a bad idea and in order to avoid battleships just watch the updates down thwe bottom this will tell you what to do
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Old 07-10-12, 12:04 AM   #64
Sailor Steve
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Originally Posted by TwoGamers View Post
Going half-way across the world is a bad idea and in order to avoid battleships just watch the updates down thwe bottom this will tell you what to do
If you're counselling the original poster, he hasn't been on this board in well over a year.
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Old 08-03-13, 10:44 AM   #65
Steve Gad
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I too am having the fatigue problems - over 2 years after my comrade here - but I am trying to minimize the amount of helpful tweaks I tick in SH3 Commander. Having said that I am going to turn fatigue off as I want to enjoy the sim, not be plagued by moaning sailors, nagging me to pull into Pearl Harbour for a weekend break every ten minutes. :-))

I may be alone on this one, but (with the exception of the maddening navigation of Kiel - even with auto nav on) I find just roaming around waiting for something not to happen, to be quite satisfying. I stand on the conning tower in choppy North Sea swells, collar turned up, oilskin hat tilted to jaunty angle, wet cigarette dangling from chapped lips, and I'm as happy as one of the 7 dwarves.
I'm a complete rookie of course (And it shows. When I appear, all hands hit the deck of the ship I'm engaging, to stand,doubled up with laughter!) but as a veteran of Falcon (F-16 with the 600-page manual and Everest learning curve) and also Combat Flight Sim, so I'm used to patrols that aren't exactly thrilling every outing. Why I didn't buy this Sim several years earlier is a source of some annoyance, but then again I was having a lot of fun in the air. Now, after barely a week at sea, I can't see me wanting to don the flying jacket again for a while.
I'm just loving wasting three torpedo's on a ship 50ft away, then having to run for my life with the inside of the sub looking like the rose on a watering can.
At the moment my performance borders on comedic, and my tactics (a reverse Kretschmer - six torpedoes, no ship) laughable, but as soon as I realise the torpedo attack screen isn't a picture of a spiders web, and bad language won't get the deck gun to do more damage, I reckon I could become quite good at this. In real life I'd probably be the bloke making the tea, but then again I'm only a lowly guitar player. :-))
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Old 08-03-13, 10:45 AM   #66
Steve Gad
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Quote:
Originally Posted by TwoGamers View Post
Going half-way across the world is a bad idea and in order to avoid battleships just watch the updates down thwe bottom this will tell you what to do
Updates? Bottom? Crumbs, I'm worse at this than I thought!!
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