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Old 07-08-12, 11:02 PM   #1
Maceaciadh
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lol garmael, the point is i am not warned early enough by my watch crew to dive and before anyone says i always keep them at max eff. or as high as possible if the officer is resting.

i tried using smaller compressions but it takes wayyyy too long, 124 is what 9 times slower than 1024, i simply cant play the game for 4+ hours waiting while i move through endless ocean
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Old 07-08-12, 11:32 PM   #2
postalbyke
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Welcome Aboard!!!!

Now that's over with...
Seems to me you have a choice, teammate! Survive slow or get dead quicker...

I try to determine the part of my box that is most likely to be busy, and figure out which direction that traffic will be coming through that part of the box, and set up a search pattern as appropriate. There are some who wait a certain amount of time, then move to a juicier box to get a better score, quicker.
Either way, wait... did I read right? All stop on the surface?...
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Old 07-08-12, 11:43 PM   #3
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Part of the problem is that when an enemy is spotted the TC doesn't drop to 1x, it drops to 8x. They're still coming at you with a fair amount of time compression.

You can use SH3 Commander to reset all TC parameters to whatever you like. You can also do it by hand in the Data/Cfg/Main file in your SH3 main game folder.
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Old 07-09-12, 12:13 AM   #4
Maceaciadh
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well staying still on the surface was one example lol the rest were me moving using TC etc

thanks for the info, i went to open it there and my computer doesn't know what to use, what program should i download to edit these files?
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Old 07-09-12, 01:55 AM   #5
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Originally Posted by Maceaciadh View Post
thanks for the info, i went to open it there and my computer doesn't know what to use, what program should i download to edit these files?
A basic text editor like Notepad does the job.

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Old 07-09-12, 02:30 AM   #6
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During the day stay submerged, if you are in range of RAF, and weather is clear, sound checks every hour or so, you will be surprised how many ships passes just beyond horizon, if you know hydrophone plotting then surface only if you need some sprint to get better position for attack, later in '43 stay submerged all the time especially during the night, because they can see you in the dark, reverse tactics with short surfacing during the day, 2 hours submerged - 30 minutes surfaced with minimum TC, until you get snorkel with radar warning...
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Old 07-09-12, 01:52 AM   #7
Captain Nemo
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Originally Posted by Sailor Steve View Post
Part of the problem is that when an enemy is spotted the TC doesn't drop to 1x, it drops to 8x. They're still coming at you with a fair amount of time compression.

You can use SH3 Commander to reset all TC parameters to whatever you like. You can also do it by hand in the Data/Cfg/Main file in your SH3 main game folder.
Really? In my experience TC always drops to 1x when an enemy is spotted, but only down to 8x when a neutral is spotted. But as you say, I managed to change the TC for neutrals by altering the TC parameters in SH3 Commander.

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Old 07-09-12, 09:59 AM   #8
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Quote:
Originally Posted by Captain Nemo View Post
Really? In my experience TC always drops to 1x when an enemy is spotted, but only down to 8x when a neutral is spotted. But as you say, I managed to change the TC for neutrals by altering the TC parameters in SH3 Commander.
There is no 'Neutral Ships Detected' in Commander; only 'Enemy'.

File from unmodded GWX:
[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=128
CriticalDamage=1
CrewEfficiency=1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=8
RadioReport=8
Particles=32
PrayState=8
HunterState=32
3DRender=32
Maximum=1024
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Old 07-09-12, 06:59 PM   #9
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Originally Posted by Maceaciadh View Post
r as high as possible if the officer is resting.
We'll there's your problem. You won't get any warning without an officer on deck. At least in my experience.
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Old 07-10-12, 10:51 AM   #10
Maceaciadh
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thanks for all the help guys, glad to see this old game still has a good fanbase. i changed the settings now easily enough so hopefully i have no more problems.

perhaps i am too impatient when it comes to gaming. i will try using slower TC from now on and accept that i will have to play a patrol for 3 days with saves instead of 2 hours lol

i am still quite the noob here so expect to see more mediocre problem posts in the future
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Old 07-10-12, 04:36 PM   #11
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Quote:
Originally Posted by Maceaciadh View Post
thanks for all the help guys, glad to see this old game still has a good fanbase. i changed the settings now easily enough so hopefully i have no more problems.

perhaps i am too impatient when it comes to gaming. i will try using slower TC from now on and accept that i will have to play a patrol for 3 days with saves instead of 2 hours lol

i am still quite the noob here so expect to see more mediocre problem posts in the future
The career mode tends to have alot of down time with absolutely no action.
I usually play while watching TV due to the down time.
My patrols usually take a couple of days to a week to complete, depending on how much time I have to play.

If it gets too boring, you could always try the single missions.
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Old 07-12-12, 08:24 AM   #12
Pisces
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The career mode tends to have alot of down time with absolutely no action. ...
That's atleast one thing that is realistic about SH3 vs. real-life.

As for the time compression issue, it's like the units take tiny steps every fraction of a second as they move along under normal time. But with high time compression it only makes one update ever so often. Taking giant leaps through the world every time. With normal or low time compression the crew get's a chance to detect the enemy while they are still far away and unaware of you. But with high time compression they suddenly jump on you deep inside your horizon, and they get the first shot immediately with the speed of computer AI. They are instantly aware of you because you are in range. You on the other hand are completely overrun, and slow to react if at all aware. No time to dive or do anything against it.

It's a pain to not be able to play the game in a more speedy manner, but it keeps you alive.

Saving games does come with other kind of restrictions though, as to how and when. Or else bugs infest your games. (reference the GWX manual about bugs/quirks) Which often means you have to resort to fall back to older savegames, loosing precious playing time.
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Old 07-14-12, 08:28 AM   #13
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Gargamel is right. You must have a officer on the bridge or you will get no warnings at all.

Early in my SH3 life I was rammed and sunk by a destroyer and my watch crew just watched it happen.

That's one reason I use SH Commander and turn off the crew fatigue. Never get caught without an officer qualified as a Watchman on the bridge.

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Old 07-14-12, 10:07 AM   #14
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Gargamel is right. You must have a officer on the bridge or you will get no warnings at all.

Early in my SH3 life I was rammed and sunk by a destroyer and my watch crew just watched it happen.
That's why it's called a watch crew!!! Badatsh!
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