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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Black Magic
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#2 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Is this enough? Are there no special names/settings to be given in .sdl file? No special identifier to be set in SoundSource controller? No other controller in .dsd file to be associated with generator's ID?
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#3 | |
Black Magic
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![]() Your SoundSource, AmbientVolume, and SonarTarget entries parent ID will be what I spoke about above. |
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#4 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Sorry, one more question:
according to your experience, is sounds volume, especially on hydrophone, somehow related to ship's current speed? Perhaphs through the ShipSound controller (StdByMaxRpm parameter)? If so, is there any way to set sounds free from this constrain? |
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#5 | ||
Black Magic
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#6 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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My sounds, not having the hy2/Effect identifier, are subject to the ShipSound controller. That's why SoundVolume behaves like a switch: everytime it tries to change the volume for the second time, sound aren't played at all. This is the theory. Now it has to be proved or controverted in practice. Here comes my next question: what if I want to set two or more groups of sounds having different SoundVolume settings, since we have only the "Effect" option for non hydrophone identifiers? Is it possible that devs din't think about it? ![]() |
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#7 | |
Black Magic
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![]() Quote:
![]() structure would look like this: main 4/100 node - SoundSource, AmbientVolume, SonarTarget | - child 4/100 node - SoundSource, AmbientVolume, SonarTarget | - child 4/100 node - SoundSource, AmbientVolume, SonarTarget | etc. |
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