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Old 07-06-12, 03:40 PM   #1
TheDarkWraith
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AmbientVolume controller works fine in SH5. Take a look at FX update, it uses it for the flares, debris, torp explosion, etc.. Sounds more like you're using an illegal identifier. What identifiers are you using? You did add your sounds to the Sh.sdl file correct?
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Old 07-06-12, 03:55 PM   #2
gap
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Quote:
Originally Posted by TheDarkWraith View Post
AmbientVolume controller works fine in SH5. Take a look at FX update, it uses it for the flares, debris, torp explosion, etc.. Sounds more like you're using an illegal identifier. What identifiers are you using? You did add your sounds to the Sh.sdl file correct?
Yes I did, and for any other purpose they play correctly in game.

As for identifiers, I am using custom ones. Suspecting that this could have been the reason, I tried to change them with standard ids (iirc Propeller, or Engine), and it didn't make any difference.

I'll try again anyway. Thanks!
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Old 07-06-12, 03:59 PM   #3
TheDarkWraith
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Quote:
Originally Posted by gap View Post
Yes I did, and for any other purpose they play correctly in game.

As for identifiers, I am using custom ones. Suspecting that this could have been the reason, I tried to change them with standard ids (iirc Propeller, or Engine), and it didn't make any difference.

I'll try again anyway. Thanks!
For 'normal' sounds Effect is the correct identifier. For underwater sounds hy2 is the correct identifier.
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Old 07-06-12, 04:01 PM   #4
gap
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Quote:
Originally Posted by TheDarkWraith View Post
For 'normal' sounds Effect is the correct identifier. For underwater sounds hy2 is the correct identifier.
Ah okay, I'll try it and report back in a few... thank you very much!

EDIT:

WHY hy2? Isn't it hyd? On the unit I am workin on the Identifier hyd seems to work correctly....
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