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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9001 |
Ace of the deep .
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Is it possible to always load a save and have your avatar start below decks in the career ? This way you would avoid having to go below decks once before teleporting .
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#9002 |
Black Magic
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#9003 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Hi TDW,
not sure if this, rather than the exe patch thread, is the right place for my question. Anyway, here it is: how difficult (or even feasible) would be adding a new command for hydrophone guy, in order to make him able to follow a target at human set angle? |
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#9004 | |
Black Magic
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#9005 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#9006 | |
Black Magic
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#9007 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() having this option will come handy for keeping trace of multiple units, or even for following one specific ship within a convoy at medium-low range. Until now, if this one contact was accidentally lost for a short while, and if in the meanwhile another ship had come closer to us, we had to throw our plotting in the garbage, or to follow the wanted contact manually ![]() Another application would be avoiding the disturbance created by close environmental contacts, like icebergs, dolphins and any other similar hydrophone detectable units we may import in game. ![]() |
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#9008 | |
Black Magic
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In order for hydro follow target to work I'm going to have to sweep the hydrophone in a narrow arc repeatedly every x amount of time to determine where the target is. From that I should be able to discern which contact is the one you are wanting to follow (if there are multiple contacts around it). Hydro follow target could possibly start tracking another target if it is close in bearing and range to the one it was already tracking. This is where I'm trying to find a way to mitigate this currently ![]() |
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#9009 |
Swabbie
![]() Join Date: Jul 2012
Posts: 9
Downloads: 33
Uploads: 0
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Should I use all the mods included in this download or do most people just pick a few they like?
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#9010 |
Black Magic
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#9011 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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IIRC, while manually sweeping the hydrophone, there is a narrow angular range within which a single contact is both audible/detectable (within this range its name is shown on the notebook, close to the "send to TDC" button). Maybe you could use that range as range of your target acqisition sweep, centering it on the current hydro bearing. Indeed, this wouldn't avoid te risk of acquiring another nearby contact, but it would be anyway an huge step ahead for us SH5 players; moreover I guess that even in real life it would have been difficult to discern between contacts so close one with another ![]() On the other hand, if we got our target within visual range, we don't need to use the hydrophone that much. This fact makes the use of visual targets not so useful for hydrophone tracking. Nevetheless, you could leave it as an option, for when the target is in sight but we need to limit the use of periscope. Ultimately, if you like the idea, we would have two new orders available for the hydro guy: "acquire and follow the nearest target to current hydro angle" and "follow current visual contact". |
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#9012 |
Ace of the deep .
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Everytime i use the W or S key to move my avatar while on the conning deck i get the ARGS was not handled message in DBgview . Is this normal ?
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#9013 |
Black Magic
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#9014 |
Ace of the deep .
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I think i just realised why when using real navigation/position on patrol script the script doesnt work on reloading a game if i save current scipt to file button . If i press save script button and continue playing then when i reload will the saved script be difffrent to what the game GMT time is . IE i saved it when the script was Real nav auto position fix 16-20 and when i reload a save it is 0800 .
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#9015 | |
Black Magic
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Tags |
dbrn, favorite, new ui |
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