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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
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Have not tried an Abilities Mod yet...but its my next one!!! Unfortunatly I refuse to stop my career right now (again) to start over (again). But a couple of questions.
So your basically using morale as fatigue right? Since there is no fatigue in SH5 right? I guess thats one aspect i reallly like about SH3 was how you could actually see crew fatigue.....moving them around a bunch was a bit micromanaging...but at least you see it. Wish there were three options for fatigue.......battlestations and/or max repair......normal......max rest or minimal crew. That way you could convey to your XO what you would want without having to micromanage. but I digress!!! ![]() I might go with No Magic...as I think its more realistic as far as abilities go...but thats just personal perferance. But I think I understand were this MOD is coming from....since ...there is no Fatigue in Sh5. Interesting work-a-round.
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Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD The Wolves of Steel 1.06 The Wolves of Steel 1.06 Update 05c |
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