SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-08-12, 07:27 PM   #1831
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by sober View Post
The only weird thing i have observed with the latest irai is larger planes in kiel fly normally for a while and then after a while they look tail heavy and cannot gain altitude and eventually crash . The game is much harder now (realistic) .
Are these friendly or enemy aircraft? Are they just flying along straight and level and then all of a sudden look tail heavy and lose altitude and crash or is something else happening (they did a bomb run, torpedo run, etc.)?
TheDarkWraith is offline   Reply With Quote
Old 05-08-12, 08:17 PM   #1832
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by TheDarkWraith View Post
Are these friendly or enemy aircraft? Are they just flying along straight and level and then all of a sudden look tail heavy and lose altitude and crash or is something else happening (they did a bomb run, torpedo run, etc.)?
Friendly , doing a loop , when starting a campaign and in the port of kiel . I will check to see which aircraft . The only one it could be is the junkers ju-290

Last edited by THE_MASK; 05-08-12 at 08:28 PM.
THE_MASK is offline   Reply With Quote
Old 05-09-12, 02:05 AM   #1833
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

Quote:
you can disable the starshells very easily. Open up the \data\Scripts\AI\ship-weapons.aix file with Notepad. Make the very top of the file look EXACTLY like the below:
Thanks for the quick answer TDW! It's still too bad that I have to remove them completely, starshells are very nice.

Quote:
Originally Posted by sober View Post
Friendly , doing a loop , when starting a campaign and in the port of kiel . I will check to see which aircraft . The only one it could be is the junkers ju-290
I saw the same thing some time ago and took a screenie: http://www.subsim.com/radioroom/show...62521&page=188
Rongel is offline   Reply With Quote
Old 05-09-12, 02:34 AM   #1834
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Rongel View Post
I saw the same thing some time ago and took a screenie: http://www.subsim.com/radioroom/show...62521&page=188
http://www.subsim.com/radioroom/show...postcount=2812
gap is offline   Reply With Quote
Old 05-09-12, 08:38 AM   #1835
RedTerex
Seaman
 
Join Date: Feb 2005
Posts: 34
Downloads: 69
Uploads: 0
Default

Great work and fantastic dedication to this sim TDW. Thanks a lot for the update. I have dl'd and installed and now going to test it out.
RedTerex is offline   Reply With Quote
Old 05-10-12, 09:44 AM   #1836
crazyfox
Nub
 
Join Date: Mar 2010
Posts: 4
Downloads: 58
Uploads: 0
Default

Hey. Great mod but i get CTDs with the 0_0_37 version.
It happens when i come upon a circle convoy around a captial ship. All works fine with just the airplane and sub scripts though.
Also i'd like to know if its possible to just disable the white flares but not the red distress ones?
crazyfox is offline   Reply With Quote
Old 05-10-12, 11:15 AM   #1837
gazzmetrik
Watch
 
Join Date: Feb 2011
Posts: 16
Downloads: 117
Uploads: 0
Default

Quote:
Originally Posted by crazyfox View Post
Hey. Great mod but i get CTDs with the 0_0_37 version.
........
Also i'd like to know if its possible to just disable the white flares but not the red distress ones?
I've never seen flares EVER. Is it dependent on a year? Time of day? Kind of enemy? I would like to see some flares too.

Anyway, to help you out, edit your message and post your mod loadout so the modders and/or TDW can see what's causing the CTDs.

Also for good measure, make sure you follow the proper mod order as stated in this post.
gazzmetrik is offline   Reply With Quote
Old 05-11-12, 09:26 AM   #1838
Meldric
Officer
 
Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
Default

I think you'll only see them if you have TDWs FXUpdate installed.
__________________



Die Geschichte lehrt die Menschen,
dass die Geschichte die Menschen nichts lehrt.
Gandhi
Meldric is offline   Reply With Quote
Old 05-11-12, 12:03 PM   #1839
gazzmetrik
Watch
 
Join Date: Feb 2011
Posts: 16
Downloads: 117
Uploads: 0
Default

Quote:
Originally Posted by Meldric View Post
I think you'll only see them if you have TDWs FXUpdate installed.
I do have it installed. lots of eye candy, and nice explosions and water effects, but no flares. I got no other mods that overwrite anything in TDW's FX update... oh well, keep hunting.
gazzmetrik is offline   Reply With Quote
Old 05-11-12, 12:06 PM   #1840
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by gazzmetrik View Post
I do have it installed. lots of eye candy, and nice explosions and water effects, but no flares. I got no other mods that overwrite anything in TDW's FX update... oh well, keep hunting.
Try to look higher in the sky
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 05-11-12, 05:48 PM   #1841
Stevepine
Planesman
 
Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
Default

After so many versions of IRAI .....Do we still need Wamphyris plane mod 2 anyone know? still advisable to run both?
Stevepine is offline   Reply With Quote
Old 05-11-12, 05:55 PM   #1842
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

I think we no longer need to use it...
I disabled it and everything is still OK..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 05-11-12, 06:08 PM   #1843
Stevepine
Planesman
 
Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
Default

Quote:
Originally Posted by volodya61 View Post
I think we no longer need to use it...
I disabled it and everything is still OK..
Cool! Thats good to hear ! Thanks for the information!
Stevepine is offline   Reply With Quote
Old 05-14-12, 11:40 AM   #1844
crazyfox
Nub
 
Join Date: Mar 2010
Posts: 4
Downloads: 58
Uploads: 0
Default

I got alot of mods, some files deleted from some mods to make them fit togheter ofc.
Code:
No magic skills v1.5
MightyFine Crew Mod 1.2.1
Interior working dials v1_21
Naights Submarine Textures (internal) V1.1
SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
OpenHorizionsII_fullv1.8
Dynamic Environment SH5-V2.1
SubFlags__0_0_8_byTheDarkWraith
AST_SH5_v2
FX_Update_0_0_19_TheDarkWraith
IRAI_0_0_37_TheDarkWraith
NewUIs_TDC_6_9_0
And my own sound mod.
Anyway after some testing I noticed I didnt get a CTD with the IRAI disabled, thats why i posted here. But gonna test it out now with enableing those 3 mods in the magic order.

The flares look great but are as stated very cpu heavy. Destroyers fire white ones when you get detected. Red ones gets fired by all ships when sinking.
crazyfox is offline   Reply With Quote
Old 06-23-12, 05:28 PM   #1845
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

If you were to classify the war years into 3 periods of time where the allies equipment became 'harder' what would they be (starting month/day/year to ending month/day/year for each)?
TheDarkWraith is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:02 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.