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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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Hi, Alien147.
Screenshots (with problem) are welcome...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#2 |
Watch
![]() Join Date: Oct 2011
Posts: 17
Downloads: 71
Uploads: 0
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As requested (I should have posted some in the first place...)
What the pictures don't show is that this tends to change as you rotate the camera and the wierd shifting and changing is whats distracting. ![]() In this image you can see the uboat has stretched across the screen... ![]() The reflected colour of the smoke here has gone from horizon to horizon! ![]() I don't expect theres a fix for this but if there were some way to disable reflections it might be a little bit less distracting. Thanks for the quick reply by the way! Also some system specs... SH3 1.4b & GWX Gold W7 Professional HP Probook 6550b 4Gb RAM Intel Core i3 CPU Intel HD Graphics Direct X 10.1 |
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#3 |
Grey Wolf
![]() Join Date: Sep 2011
Location: Planet Earth
Posts: 867
Downloads: 89
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The only thing that looks sorta iffy to me is DirectX 10
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"Submariners are a bunch of intelligent misfits that somehow seem to get along, understand each other and work well together"- Anon |
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#4 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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SH3 program runs on DirectX 9!!!
I've never tried SH3 in DirectX 10.1. In the pictures i see incorrect reflection of the textures of SkyColors_***.dat, scene.dat files, as well as textures of all the other objects. Disabling the reflection of celestial objects - this is a wrong decision. Disabling the reflection of other objects - is irrational and therefore the wrong decision - a lot of work and incompatibility almost with all the mods. ... ![]() Cleanse the folder ..\My Documents\SH3\data\cfg and then try to play with the video settings (textures resolution, particles, etc.).
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 06-21-12 at 10:29 AM. |
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#5 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
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You may be able to correct this problem by adjusting the Level Of Detail settings to higher or lower values. Look in your Cfg folder for a file named Effects.cfg and open it with Notepad or any plain-text editor. The LOD settings under the [glare] section would be the first with which to experiment.
Also, make sure your video card/chip settings are correct. Maxing things out or set too high can cause problems. Anti-aliasing is best at 4x and anisotropic filtering should be no more than 8x. If nothing else works, you can try copying the d3d9.dll and d3d9d.dll files into your SH3 game's main folder. This should force SH3 to use DirectX 9 instead of the DX10 system files.
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Still sailing the high seas, hunting convoys with those who join me. |
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#6 |
Watch
![]() Join Date: Oct 2011
Posts: 17
Downloads: 71
Uploads: 0
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Thanks for the suggestions, I'll give them a try and let you know how I get on.
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#7 |
Watch
![]() Join Date: Oct 2011
Posts: 17
Downloads: 71
Uploads: 0
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Just out of curiosity, I opened the scene.dat file in VIM and it looked like this:
![]() Don't know if it's just me but that looks like mumbo jumbo and I wouldn't know where to start if I was going to try and tweek the reflections or something!? Also, I tried changing Glare LoD settings in the cfg file but that had no obvious effect at all. My sum total programming experience with games comes from creating ships for the space trading game Oolite. I recall having to hold down the shift key on loading the game for it to call up any changes I had made to the various cfg or model files. I think that cleared a cache and loaded the new files. Should I be doing that with SH3 if I tweek a config file? Anvart, you said cleanse the folder...is that what you mean? Clear the cfg cache (?) and if so how do I do that? By the way, Direct X10.1 is listed in the Intel HD graphic and media control panel Direct X version. I have updated Direct X with various game installations so I had previously had Direct X 9. I've no idea wether SH3 is using 10 or 9? I just assumed it would use the correct version. Once again, thanks for the help. |
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