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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Nov 2011
Posts: 134
Downloads: 101
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i wanted to practice more on using the heavy flak gun (3.7cm) but can't seem to find a good single mission to practice that.
i used gwx gold and that flak training has become pretty impossible to practice manual flak handling. is there a way to make the sub indestructible just for this training mission so that i can practice my flak gunnery without the hassle of reloading in less than 30 sec after the mission start? just wanted more time to practice gunning. |
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#2 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
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Use the mission editor to create your own. Have increasingly stronger aircraft arrive every 60 secs or so.
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#3 |
Eternal Patrol
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On one hand it's best to do the training before installing GWX.
On the other you get the full 1500 renown bonus just for completing the Navigation Training. Everything else is disposable.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
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And TBH, your best defense against air is the crash dive. And if it's too shallow to submerge, then your probably better off at the helm than the guns. Let the crew shoot while you keep the flank speed boat off the sand bars.
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#5 |
Electrician's Mate
![]() Join Date: Nov 2011
Posts: 134
Downloads: 101
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![]() ![]() Its definitely a lot more fun manning the gun myself rather than pointing with the binoculars.. I have tried using the mission editors to hack out a single mission, how to determine how often a new plane arrive? |
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#6 |
Eternal Patrol
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I can understand that. On the other hand if you're manning the gun yourself it's no longer a sim.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Electrician's Mate
![]() Join Date: Nov 2011
Posts: 134
Downloads: 101
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#8 |
Frogman
![]() Join Date: Jun 2006
Location: Pennsylvania
Posts: 309
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I have a very hard time hitting anything with the AAA. My preference for the 37mm is to save it for small targets of opportunity and blasting searchlights. Battling against aircraft, even if I had multiple flak guns, is a losing proposition in my opinion, given the fragility of the U-boat hull.
Still, there's nothing wrong with target practice. The suggestion of creating a mod is probably the best bet. Good luck and good hunting!
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"Come into port greatly, or sail with God the seas..." - Emerson |
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#9 | |
Eternal Patrol
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A 'sim' simulates the reality, not what's fun.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#10 | |
Chief of the Boat
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#11 |
Electrician's Mate
![]() Join Date: Nov 2011
Posts: 134
Downloads: 101
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#12 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
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Start a career in 1944 and sail around the Bay of Biscay for a few days. You might have an opportunity or two to try out your Flak guns.
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__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#13 | |
Chief of the Boat
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#14 | |
Electrician's Mate
![]() Join Date: Nov 2011
Posts: 134
Downloads: 101
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![]() Quote:
I get alot of fun shooting planes from the sub, its dangerous but after all its just a game. and to me the AA guns are like a mini-game within the sim. ![]() |
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#15 |
Eternal Patrol
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Of course. My problem is I've been playing subsims since Silent Service in 1985. The only thing that even holds my interest anymore is the historical aspect. For me the fun lies in trying to recreate the actual feel of being there.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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