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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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Just tested it, and works fine. Love how it breathes depth into the TypeII.
The Tower and the Torpedo Room make this little Boot complete. Your work is appreciated, and i doubt the people involved in making this possible to begin with, would object to your tuning it. ![]() Cheers and kudos!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#2 |
Chief
![]() Join Date: Feb 2011
Location: In the past...
Posts: 321
Downloads: 89
Uploads: 1
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Thanks, Myxale, that means a lot, especially from a local veteran of the forum!
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God is a comedian playing to an audience too afraid to laugh. -Voltaire |
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#3 |
Sailor man
![]() Join Date: Nov 2009
Location: China
Posts: 43
Downloads: 388
Uploads: 0
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Some files like DD_Interior.anm and DD_Interior.dat in your mod Type II Interior 2 have confilct with FM_NewInterior_V1.0. I try to use DD_Interior.anm and DD_Interior.dat in FM_NewInterior_V1.0 and your Interior files but the game crash.How to make them compatible with each other?
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#4 |
Machinist's Mate
![]() Join Date: Jun 2011
Location: N 50 4 E 14 25
Posts: 127
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Is somewhere some screenshot?
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#5 | |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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![]() Quote:
![]() Because Postalbykes mod only has a NSS_Uboat2_CR.dat in it. As such it would only overwrite the same file of the original Type 2 Torpedoraum Typ II 1.0 Mod. If both Torpedoraum Mods get activated after FM_Interior, the only thing overwritten are some .cfg files and the camera.dat. ![]() But as the readme said: ATTENTION: The file "cameras.dat" is from Lsh 5 in combination with the OLC GUI. This could probably cause problems for players that do not use Lsh with OLC GUI, so these players have to delete the files cameras.dat and commands_de.cfg from the "MODS" - folder BEFORE enabling the mod via JSGME. One can safely remove those! Cheers! PS. Here some screens: ![]() ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() Last edited by Myxale; 06-25-12 at 10:35 AM. Reason: Addin Screens |
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#6 | |
Sailor man
![]() Join Date: Nov 2009
Location: China
Posts: 43
Downloads: 388
Uploads: 0
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#7 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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No!
First the Original Mod; then Postalbyke's tweaked Version. But you can remove the cam.dat and the .cfg files from Postalbykes mod, to limit conflicts. If things still don't work, post your load-order, and let us have a look!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() Last edited by Myxale; 06-26-12 at 06:29 AM. |
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#8 |
Chief
![]() Join Date: Feb 2011
Location: In the past...
Posts: 321
Downloads: 89
Uploads: 1
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And I only really recommend using both of my type II mods if you're going to be playing type II. It's a lot like using the black sea files for GWX. If you're not using a type II right then, it's probably best that you don't install these.
I modified DD_interior to serve my nefarious purposes to make the periscope animate as well as give visual internal bearings. If you're using mods that have a DivingDuck interior part (moving hatches, periscopes, record player, etc.), then TypeII_Interior_2 will break that. (I thought I put that in the readme...) I'm really glad to hear other people using this mod and helping with the troubleshooting! I just received my acceptance letter to university and attended an orientation/class sign-up, so I've been quite busy!
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God is a comedian playing to an audience too afraid to laugh. -Voltaire |
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