SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-14-12, 02:22 PM   #1
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default

Just tested it, and works fine. Love how it breathes depth into the TypeII.
The Tower and the Torpedo Room make this little Boot complete.

Your work is appreciated, and i doubt the people involved in making this possible to begin with, would object to your tuning it.

Cheers and kudos!
__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep

Myxale is offline   Reply With Quote
Old 06-15-12, 09:44 PM   #2
postalbyke
Chief
 
Join Date: Feb 2011
Location: In the past...
Posts: 321
Downloads: 89
Uploads: 1
Default

Thanks, Myxale, that means a lot, especially from a local veteran of the forum!
__________________
God is a comedian playing to an audience too afraid to laugh.
-Voltaire
postalbyke is offline   Reply With Quote
Old 06-24-12, 09:59 PM   #3
zj1985
Sailor man
 
Join Date: Nov 2009
Location: China
Posts: 43
Downloads: 388
Uploads: 0
Default

Some files like DD_Interior.anm and DD_Interior.dat in your mod Type II Interior 2 have confilct with FM_NewInterior_V1.0. I try to use DD_Interior.anm and DD_Interior.dat in FM_NewInterior_V1.0 and your Interior files but the game crash.How to make them compatible with each other?
zj1985 is offline   Reply With Quote
Old 06-25-12, 06:52 AM   #4
JeromeHeretic
Machinist's Mate
 
Join Date: Jun 2011
Location: N 50 4 E 14 25
Posts: 127
Downloads: 266
Uploads: 0
Default

Is somewhere some screenshot?
JeromeHeretic is offline   Reply With Quote
Old 06-25-12, 10:14 AM   #5
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default

Quote:
Originally Posted by zj1985 View Post
Some files like DD_Interior.anm and DD_Interior.dat in your mod Type II Interior 2 have confilct with FM_NewInterior_V1.0. I try to use DD_Interior.anm and DD_Interior.dat in FM_NewInterior_V1.0 and your Interior files but the game crash.How to make them compatible with each other?
You must have messed up something somewhere.

Because Postalbykes mod only has a NSS_Uboat2_CR.dat in it.
As such it would only overwrite the same file of the original Type 2 Torpedoraum Typ II 1.0 Mod.

If both Torpedoraum Mods get activated after FM_Interior, the only thing overwritten are some .cfg files and the camera.dat.



But as the readme said:

ATTENTION: The file "cameras.dat" is from Lsh 5 in combination with the OLC GUI. This could probably cause problems
for players that do not use Lsh with OLC GUI, so these players have to delete the files cameras.dat and
commands_de.cfg from the "MODS" - folder BEFORE enabling the mod via JSGME.


One can safely remove those!

Cheers!

PS. Here some screens:

__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep


Last edited by Myxale; 06-25-12 at 10:35 AM. Reason: Addin Screens
Myxale is offline   Reply With Quote
Old 06-25-12, 07:33 PM   #6
zj1985
Sailor man
 
Join Date: Nov 2009
Location: China
Posts: 43
Downloads: 388
Uploads: 0
Default

Quote:
Originally Posted by Myxale View Post
You must have messed up something somewhere.

Because Postalbykes mod only has a NSS_Uboat2_CR.dat in it.
As such it would only overwrite the same file of the original Type 2 Torpedoraum Typ II 1.0 Mod.

If both Torpedoraum Mods get activated after FM_Interior, the only thing overwritten are some .cfg files and the camera.dat.



But as the readme said:

ATTENTION: The file "cameras.dat" is from Lsh 5 in combination with the OLC GUI. This could probably cause problems
for players that do not use Lsh with OLC GUI, so these players have to delete the files cameras.dat and
commands_de.cfg from the "MODS" - folder BEFORE enabling the mod via JSGME.


One can safely remove those!

Cheers!
You mean I can use Torpedoraum Typ II by Postalbyke without Type II Interior 2 mod by Postalbyke?
zj1985 is offline   Reply With Quote
Old 06-26-12, 06:03 AM   #7
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default

No!

First the Original Mod; then Postalbyke's tweaked Version.

But you can remove the cam.dat and the .cfg files from Postalbykes mod, to limit conflicts.

If things still don't work, post your load-order, and let us have a look!
__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep


Last edited by Myxale; 06-26-12 at 06:29 AM.
Myxale is offline   Reply With Quote
Old 06-27-12, 09:26 PM   #8
postalbyke
Chief
 
Join Date: Feb 2011
Location: In the past...
Posts: 321
Downloads: 89
Uploads: 1
Default

And I only really recommend using both of my type II mods if you're going to be playing type II. It's a lot like using the black sea files for GWX. If you're not using a type II right then, it's probably best that you don't install these.

I modified DD_interior to serve my nefarious purposes to make the periscope animate as well as give visual internal bearings. If you're using mods that have a DivingDuck interior part (moving hatches, periscopes, record player, etc.), then TypeII_Interior_2 will break that. (I thought I put that in the readme...)

I'm really glad to hear other people using this mod and helping with the troubleshooting! I just received my acceptance letter to university and attended an orientation/class sign-up, so I've been quite busy!
__________________
God is a comedian playing to an audience too afraid to laugh.
-Voltaire
postalbyke is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:20 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.