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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 |
Eternal Patrol
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I only dive to 70 meters. Even at the faster late-war sink rate it still takes a depth charge 30 seconds to reach that depth. Stay at slow speed and silent running until I can hear the propellors through the hull. At that point the escort is too close to hear me, and committed to his attack run. I then go to flank speed, turn toward him and dive another twenty meters. In the stock game they magically know everything, but with any of the supermods it works like it should. Once the charges are exploding I go back to silent speed and straighten out in whatever direction I'm facing at the moment.
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“Never do anything you can't take back.” —Rocky Russo |
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