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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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Because 'more complex' doesn't always equal 'better'?
I've been playing a lot of SH1 lately, and I honestly find it objectively better than SH4. About the only things that aren't better in it are the sea graphics and the map tools. And Red Storm Rising does a lot of things better than Sub Command or Dangerous Waters, despite the almost complete technical realism of the latter. Both of these decades-old titles still hold up as well as back then in terms of playability so it isn't all down to nostalgia. |
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#2 |
Loader
![]() Join Date: May 2012
Location: Daphne, Alabama, C.S.A.
Posts: 83
Downloads: 19
Uploads: 0
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Aces of the Deep
There has never been a better sub sim, never been one that had all the necessary elements without all the clutter. Though out of nostalgia, I have to say that Silent Service II is the all-time most memorable... well, it was Aces of the Deep that first made me feel like I was in a tiny metal tube hundreds of feet under water, waiting on my fate. You had every major decision of a sub skipper in your hands. You had all the major technical innovations represented. Everything was there without the headaches. SH4, of all the later sub sims, comes the closest to this feel. And there has NEVER been a better nuclear sub sim than Red Storm Rising. In fact, for my money, there has simply never been another; the first was the best and the only one you need. |
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