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#6 | |
Helmsman
![]() Join Date: Jun 2011
Posts: 105
Downloads: 181
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Thanks, Trevally!
Quote:
![]() For example, here's how I do it in my test page (simplified code off the top of my head): Code:
# File scripts/menu/pages/Page_Test1.py # The following is the contents of the sample script import clr clr.AddReference("RadCapTools") from RadCapTools import InputCanvas class AttackDisc( object ): # The definition of the attack disc from the sample script follows # ... # The contents of sample script end here # global variable to store the attack disc input handler g_AttackDisc = None def InitializeScript(): compassRose = Page_Test1_AttackDisc_Front_CompassRose bearingLead = Page_Test1_AttackDisc_Front_BearingLeadAngle targetDisc = Page_Test1_AttackDisc_Front_TargetDisc attackCourse = Page_Test1_AttackDisc_Front_AttackCourse # Create the attack disc input handler global g_AttackDisc g_AttackDisc = AttackDisc(compassRose, bearingLead, targetDisc, attackCourse) # Some more code skipped... def UnloadScript(): # Destroy the attack disc input handler global g_AttackDisc if g_AttackDisc: g_AttackDisc.dispose() g_AttackDisc = None Now, those Page_Test1_AttackDisc_Front_* names are for my UI page. For TDW's, you'll have to look at data/menu/pages/Page TDC.ini to figure out proper names. I think I may have to write a more detailed instructions on what to do, but that'll be later once I'm at my SH5 rig and have an actual UI mod files to use for illustration. Oh, yeah, and a follow-up: In the first post, I mentioned the issues with rotation if the textures are not square. Some original attack disc textures from TDW's UI are not square so I had to edit them accordingly (this required resizing them in GIMP and making changes in SH5 Menu Editor). Anyway, excpect an update with proper instructions in an hour or so. Last edited by radcapricorn; 06-01-12 at 01:49 PM. Reason: Follow-up on rotations |
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