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Old 05-26-12, 06:29 PM   #1
MKalafatas
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I think I was at x256. I'll scale back. These "ambushes" occurred north of Luzon and north of Lingayen Gulf in Dec '41. Should have expected some trouble but I was impatient ....
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Old 05-26-12, 06:31 PM   #2
Hinrich Schwab
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Quote:
Originally Posted by MKalafatas View Post
I think I was at x256. I'll scale back. These "ambushes" occurred north of Luzon and north of Lingayen Gulf in Dec '41. Should have expected some trouble but I was impatient ....
x256 wouldn't have been that bad were it not for the fact that you were in IJN's front yard. If you are that far in enemy waters, I wouldn't want to go over x64.
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Old 05-26-12, 07:18 PM   #3
Hylander_1314
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Whenever using time compression, you should have the stopwatch on the screen. When ships or planes spawn, the stopwatch will either pause, or start to lag as it ticks. Be ready to hit the backspace key to drop to normal time.

Go to either your hydrophones or radar, they will tell you what's going on. I use 1024 TC all the time, in friendly as well as Empire waters, but the old trick of using the stopwatch, is a sure bet for knowing something is happening.
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Old 05-26-12, 11:00 PM   #4
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With newer versions of TMO the enemy has much better visuals and gun range, I've been shot at over 5nms.

Sounds like your bigger issue is lack of surface radar, once I get that I time compress away. Without it the japs visuals are much better than yours. Probably would help to increase friendly visuals, cuz the jap AI's visuals are much better than the subs AI.

The lag trick works really well, moreso the larger the group. Fairly easy to see the slowdown, when the PC lags, go to sonar and get a bearing. It's better to back out by going to a stations than beating on the minus key. You can hit one button and be at normal speed, I see lag, I hit F2 and in the control room at normal speed.
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Old 05-26-12, 11:03 PM   #5
MKalafatas
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Ah, thanks Armistead --- I think you hit the nail on the head re: AI in newer TMO.

Hylander, I'll convert to the stopwatch. Thanks!
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Old 05-27-12, 10:11 AM   #6
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That's weird if it's warships, i say its those land batteries, stay away from shore at around 15 nm. If you get hit near land and you see nothing, then are the land defenses.
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Old 05-27-12, 01:33 PM   #7
MKalafatas
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Yes, I learned my lesson about shore batteries in the Sunda Strait (between Java and Sumatra) in an earlier career.

These were warships. I got a good look at them during the 9 months it takes for the S-boat to crash dive.
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Old 05-27-12, 01:56 PM   #8
Armistead
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Quote:
Originally Posted by MKalafatas View Post
Ah, thanks Armistead --- I think you hit the nail on the head re: AI in newer TMO.

Hylander, I'll convert to the stopwatch. Thanks!
Well, I can't say for sure, haven't looked in the files, I would think with his highly increased gun ranges for the enemy he would also have to increase enemy AI visuals, if they can't see you, what good is gun range. I don't know that just changing the gun range values alone gives the range. Obvious many other factors come into play, fog, etc..

I'll look at it, maybe in fairness to increase your subs AI visuals and gun ranges.
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